From ccafb75577f9ea8f86243d26e80fb60e56af12d1 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 9 Jun 2010 18:13:06 -0600 Subject: Merge BeingManager and FloorItemManager as ActorSpriteManager No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller --- src/net/manaserv/npchandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/net/manaserv/npchandler.cpp') diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp index 6c4a2706..509f26e1 100644 --- a/src/net/manaserv/npchandler.cpp +++ b/src/net/manaserv/npchandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/npchandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "gui/npcdialog.h" #include "gui/npcpostdialog.h" @@ -55,7 +55,7 @@ NpcHandler::NpcHandler() void NpcHandler::handleMessage(Net::MessageIn &msg) { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being || being->getType() != ActorSprite::NPC) { return; -- cgit v1.2.3-70-g09d2