From 18aaa873abcaa617bbd296f73138d062423662b8 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 15 Jul 2009 14:43:16 -0600 Subject: Merge and cleanup attribute code --- src/net/ea/generalhandler.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'src/net/ea/generalhandler.cpp') diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp index 8ff62d37..bbadd44f 100644 --- a/src/net/ea/generalhandler.cpp +++ b/src/net/ea/generalhandler.cpp @@ -23,6 +23,7 @@ #include "gui/inventorywindow.h" #include "gui/skilldialog.h" +#include "gui/status.h" #include "net/ea/network.h" #include "net/ea/protocol.h" @@ -203,6 +204,20 @@ void GeneralHandler::guiWindowsLoaded() partyTab = new PartyTab; inventoryWindow->setSplitAllowed(false); skillDialog->loadSkills("ea-skills.xml"); + + /*statusWindow->addAttribute(STR, _("Strength"), true); + statusWindow->addAttribute(AGI, _("Agility"), true); + statusWindow->addAttribute(VIT, _("Vitality"), true); + statusWindow->addAttribute(INT, _("Intelligence"), true); + statusWindow->addAttribute(DEX, _("Dexterity"), true); + statusWindow->addAttribute(LUK, _("Luck"), true); + + statusWindow->addAttribute(ATK, _("Attack"), false); + statusWindow->addAttribute(DEF, _("Defense"), false); + statusWindow->addAttribute(MATK, _("M.Attack"), false); + statusWindow->addAttribute(MDEF, _("M.Defense"), false); + statusWindow->addAttribute(HIT, _("% Accuracy"), false); + statusWindow->addAttribute(FLEE, _("% Evade"), false);*/ } void GeneralHandler::guiWindowsUnloaded() -- cgit v1.2.3-60-g2f50