From a34741f590ed24c2a6e0c0ebbde832572c606b94 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sat, 24 Mar 2007 00:50:31 +0000 Subject: Changed the order of network message handling and logic, in order to prevent an incoming character delete message from deleting the player character that was about to be drawn. --- src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 98a7aeb7..78b967e2 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -625,9 +625,9 @@ int main(int argc, char *argv[]) guiInput->pushInput(event); } - gui->logic(); network->flush(); network->dispatchMessages(); + gui->logic(); if (network->getState() == Network::NET_ERROR) { -- cgit v1.2.3-70-g09d2