From 1b3cb122be1a418ce82b66fb9ce1ecf3aa5813fb Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 17 Dec 2008 20:10:51 +0100 Subject: Code reformatting Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. --- src/localplayer.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 14d253c0..ffb4aac9 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -353,10 +353,7 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) void LocalPlayer::setWalkingDir(int dir) { - if (mWalkingDir != dir) - { - mWalkingDir = dir; - } + mWalkingDir = dir; // If we're not already walking, start walking. if (mAction != WALK && dir @@ -368,7 +365,7 @@ void LocalPlayer::setWalkingDir(int dir) void LocalPlayer::stopWalking(bool sendToServer) { - if(mAction == WALK && mWalkingDir){ + if (mAction == WALK && mWalkingDir) { mWalkingDir = 0; mLocalWalkTime = 0; Being::setDestination(getPosition().x,getPosition().y); -- cgit v1.2.3-70-g09d2