From 81306cf16bd4660b868f24a74b1e731c8a00af95 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sun, 15 Jan 2012 23:56:26 +0100 Subject: Renamed some file names for consistency with the class names This was already done by ManaPlus. It's a good idea anyway and it makes comparing the code a little easier. Reviewed-by: Yohann Ferreira --- src/gui/tradewindow.h | 139 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 src/gui/tradewindow.h (limited to 'src/gui/tradewindow.h') diff --git a/src/gui/tradewindow.h b/src/gui/tradewindow.h new file mode 100644 index 00000000..f854d698 --- /dev/null +++ b/src/gui/tradewindow.h @@ -0,0 +1,139 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef TRADE_H +#define TRADE_H + +#include "gui/widgets/window.h" + +#include +#include + +#include + +class Inventory; +class Item; +class ItemContainer; +class ScrollArea; + +/** + * Trade dialog. + * + * \ingroup Interface + */ +class TradeWindow : public Window, gcn::ActionListener, gcn::SelectionListener +{ + public: + TradeWindow(); + + ~TradeWindow(); + + /** + * Displays expected money in the trade window. + */ + void setMoney(int quantity); + + /** + * Add an item to the trade window. + */ + void addItem(int id, bool own, int quantity); + + /** + * Reset both item containers + */ + void reset(); + + /** + * Add an item to the trade window. + */ + void addItem(int id, bool own, int quantity, bool equipment); + + /** + * Change quantity of an item. + */ + void changeQuantity(int index, bool own, int quantity); + + /** + * Increase quantity of an item. + */ + void increaseQuantity(int index, bool own, int quantity); + + /** + * Player received ok message from server + */ + void receivedOk(bool own); + + /** + * Send trade packet. + */ + void tradeItem(Item *item, int quantity); + + /** + * Updates the labels and makes sure only one item is selected in + * either my inventory or partner inventory. + */ + void valueChanged(const gcn::SelectionEvent &event); + + /** + * Called when receiving actions from the widgets. + */ + void action(const gcn::ActionEvent &event); + + /** + * Closes the Trade Window, as well as telling the server that the + * window has been closed. + */ + void close(); + + private: + enum Status + { + PREPARING, /**< Players are adding items. (1) */ + PROPOSING, /**< Local player has confirmed the trade. (1) */ + ACCEPTING, /**< Accepting the trade. (2) */ + ACCEPTED /**< Local player has accepted the trade. */ + }; + + /** + * Sets the current status of the trade. + */ + void setStatus(Status s); + + typedef const std::auto_ptr InventoryPtr; + InventoryPtr mMyInventory; + InventoryPtr mPartnerInventory; + + ItemContainer *mMyItemContainer; + ItemContainer *mPartnerItemContainer; + + gcn::Label *mMoneyLabel; + gcn::Button *mAddButton; + gcn::Button *mOkButton; + gcn::Button *mMoneyChangeButton; + gcn::TextField *mMoneyField; + + Status mStatus; + bool mOkOther, mOkMe; +}; + +extern TradeWindow *tradeWindow; + +#endif -- cgit v1.2.3-60-g2f50