From b2df8047e6c2d1215ef7debf1a42e02188725471 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sat, 28 Mar 2009 01:01:10 +0100 Subject: Make the full inventory accessible again Was broken due to tmwserv having only 50 as opposed to 100 places in the inventory at the moment. --- src/gui/inventorywindow.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/gui/inventorywindow.cpp') diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 612c978a..51c1372c 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -57,7 +57,7 @@ InventoryWindow::InventoryWindow(int invSize): setResizable(false); setCloseButton(true); - setDefaultSize(375, 307, ImageRect::CENTER); + setDefaultSize(387, 307, ImageRect::CENTER); addKeyListener(this); std::string longestUseString = getFont()->getWidth(_("Equip")) > @@ -74,14 +74,13 @@ InventoryWindow::InventoryWindow(int invSize): mDropButton = new Button(_("Drop"), "drop", this); #ifdef TMWSERV_SUPPORT mSplitButton = new Button(_("Split"), "split", this); -#endif - mItems = new ItemContainer(player_node->getInventory(), 10, 5); +#else + mItems = new ItemContainer(player_node->getInventory(), 10, 10); +#endif mItems->addSelectionListener(this); - // The window is supposed to be exactly large enough for now mInvenScroll = new ScrollArea(mItems); - mInvenScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mTotalWeight = -1; -- cgit v1.2.3-70-g09d2