From 8bde9095c5840b8d62ebafe11beaed98877d6ac2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 9 Oct 2005 03:34:45 +0000 Subject: * Made Sprite into an interface implemented by both FloorItem and Being, which hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. --- src/gui/equipmentwindow.h | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/gui/equipmentwindow.h') diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index 0470ba6f..a3241057 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -35,7 +35,8 @@ class Spriteset; * * \ingroup Interface */ -class EquipmentWindow : public Window, gcn::ActionListener { +class EquipmentWindow : public Window +{ public: /** * Constructor. @@ -52,11 +53,6 @@ class EquipmentWindow : public Window, gcn::ActionListener { */ void draw(gcn::Graphics *graphics); - /** - * Called when receiving actions from the widgets. - */ - void action(const std::string& eventId); - private: Spriteset *itemset; -- cgit v1.2.3-60-g2f50