From 061b9e817ffe73acca163510b276e6ca7dd8f6c2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 3 Dec 2006 17:00:07 +0000 Subject: Made NPC names visible. Windows are now invisible by default. --- src/gui/char_select.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/gui/char_select.cpp') diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index fa4c0241..d91019e3 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -121,8 +121,9 @@ CharSelectDialog::CharSelectDialog(Network *network, add(mJobLevelLabel); add(mMoneyLabel); - mSelectButton->requestFocus(); setLocationRelativeTo(getParent()); + setVisible(true); + mSelectButton->requestFocus(); updatePlayerInfo(); } @@ -309,6 +310,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, add(mCancelButton); setLocationRelativeTo(getParent()); + setVisible(true); } void CharCreateDialog::action(const std::string& eventId, gcn::Widget* widget) -- cgit v1.2.3-60-g2f50