From ebdd5b00db488c878fa4d57069e94eb19d3326db Mon Sep 17 00:00:00 2001 From: Björn Steinbrink Date: Wed, 14 Sep 2005 15:46:52 +0000 Subject: Moved Map manangement code into engine.cpp. --- src/game.cpp | 77 ++++++++++++++++++++++-------------------------------------- 1 file changed, 28 insertions(+), 49 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 3729ee48..e6ad0fac 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -65,8 +65,6 @@ #include "net/network.h" #include "net/protocol.h" -#include "resources/mapreader.h" - extern Graphics *graphics; @@ -81,7 +79,6 @@ int server_tick; int fps = 0, frame = 0, current_npc = 0; bool displayPathToMouse = false; unsigned short startX = 0, startY = 0; -int gameTime = 0; Being *autoTarget = NULL; Engine *engine = NULL; SDL_Joystick *joypad = NULL; /**< Joypad object */ @@ -271,16 +268,7 @@ void destroyGuiWindows() void do_init() { - Map *tiledMap = MapReader::readMap(map_path); - - if (!tiledMap) - { - logger->error("Could not find map file!"); - } - else - { - engine->setCurrentMap(tiledMap); - } + engine->changeMap(map_path); // Initialize timers tick_time = 0; @@ -288,7 +276,7 @@ void do_init() SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter // Initialize beings - player_node = createBeing(account_ID, 0, tiledMap); + player_node = createBeing(account_ID, 0, engine->getCurrentMap()); player_node->x = startX; player_node->y = startY; player_node->speed = 150; @@ -338,7 +326,7 @@ void game() engine = new Engine(); do_init(); - gameTime = tick_time; + int gameTime = tick_time; while (state != EXIT) { @@ -1433,47 +1421,38 @@ void do_parse() logger->log("Warping to %s (%d, %d)", map_path.c_str(), x, y); - Map *oldMap = tiledMap; - tiledMap = MapReader::readMap(map_path); + engine->changeMap(map_path); + tiledMap = engine->getCurrentMap(); - if (tiledMap) - { - empty_floor_items(); + empty_floor_items(); - // Remove the player, so it is not deleted - beings.remove(player_node); + // Remove the player, so it is not deleted + beings.remove(player_node); - // Delete all beings except the local player - std::list::iterator i; - for (i = beings.begin(); i != beings.end(); i++) - { - delete (*i); - } - beings.clear(); + // Delete all beings except the local player + std::list::iterator i; + for (i = beings.begin(); i != beings.end(); i++) + { + delete (*i); + } + beings.clear(); - autoTarget = NULL; - current_npc = 0; + autoTarget = NULL; + current_npc = 0; - // Re-add the local player node - beings.push_back(player_node); + // Re-add the local player node + beings.push_back(player_node); - player_node->action = Being::STAND; - player_node->frame = 0; - player_node->x = x; - player_node->y = y; - player_node->setMap(tiledMap); + player_node->action = Being::STAND; + player_node->frame = 0; + player_node->x = x; + player_node->y = y; + player_node->setMap(tiledMap); - // Send "map loaded" - writeWord(0, 0x007d); - writeSet(2); - flush(); - engine->setCurrentMap(tiledMap); - } - else - { - logger->error("Could not find map file"); - } - if (oldMap) delete oldMap; + // Send "map loaded" + writeWord(0, 0x007d); + writeSet(2); + flush(); } break; -- cgit v1.2.3-60-g2f50