From 646cc317351d60e0fefcab789248310662fcbbc8 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 2 Mar 2009 06:38:17 -0700 Subject: Only auto target monsters Also, increase auto target range to 20 tiles --- src/game.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 7a7ff53c..40bfd5e4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -839,12 +839,9 @@ void Game::handleInput() default: break; } - // Attack priorioty is: Monster, Player, auto target - target = beingManager->findBeing(targetX, targetY, - Being::MONSTER); - if (!target) - target = beingManager->findBeing(targetX, targetY, - Being::PLAYER); + // Only auto target Monsters + target = beingManager->findNearestLivingBeing(targetX, targetY, + 20, Being::MONSTER); } player_node->attack(target, newTarget); -- cgit v1.2.3-70-g09d2