From 5f6a6445d0156cb9728878688e09884b6a2b0188 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 16 May 2005 15:55:33 +0000 Subject: Made a dialog from exit confirmation. --- src/game.cpp | 25 +++++++++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 8c90f329..a8166fae 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -54,10 +54,14 @@ int startX = 0, startY = 0; int gameTime = 0; OkDialog *deathNotice = NULL; +ConfirmDialog *exitConfirm = NULL; #define EMOTION_TIME 150 #define MAX_TIME 10000 +/** + * Listener used for handling death message. + */ class DeatchNoticeListener : public gcn::ActionListener { public: void action(const std::string &eventId) { @@ -68,6 +72,18 @@ class DeatchNoticeListener : public gcn::ActionListener { } } deathNoticeListener; +/** + * Listener used for exitting handling. + */ +class ExitListener : public gcn::ActionListener { + void action(const std::string &eventId) { + if (eventId == "yes") { + state = EXIT; + } + exitConfirm = NULL; + } +} exitListener; + /** * Advances game logic counter. */ @@ -284,8 +300,13 @@ void do_input() if (event.key.keysym.sym == SDLK_ESCAPE) { - quitDialog->setVisible(true); - quitDialog->requestMoveToTop(); + // Spawn confirm dialog for quitting + if (!exitConfirm) + { + exitConfirm = new ConfirmDialog( + "Quit", "Are you sure you want to quit?", + (gcn::ActionListener*)&exitListener); + } } if (keysym.sym == SDLK_g && !chatWindow->isFocused()) -- cgit v1.2.3-70-g09d2