From 26d50af0fb1b07e662978f7c341a3c2548074840 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Sun, 10 Apr 2005 14:16:58 +0000 Subject: Resource manager can now load sfx and music as samples. (added a new sfx to test the sound engine) --- src/game.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 8f211ff5..2b63c023 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -224,8 +224,12 @@ void do_input() } else if ((keysym.sym == SDLK_F7)) { - SOUND_SID id = sound.loadItem("data/sfx/bow_shoot_1.ogg"); - sound.startItem(id, 70); + /*SOUND_SID id = sound.loadItem("data/sfx/fist-swish.ogg"); + sound.startItem(id, 120);*/ + ResourceManager *resman = ResourceManager::getInstance(); + SoundEffect *sample = resman->getSoundEffect( + "sfx/fist-swish.ogg"); + sample->play(0, 120); } // Emotions, Skill dialog @@ -371,7 +375,10 @@ void do_input() } */ } - } + + + + } } else if (event.type == SDL_QUIT) { -- cgit v1.2.3-70-g09d2