From 58bbdf06cb800100e322d8b59e80d7e1631a0313 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Fri, 27 Jan 2012 22:29:28 +0100 Subject: Removed two outdated "documentation" files More cleanup can be done here, but these are the ones I read and verified to not contain any valuable information anymore. --- docs/sounddev.txt | 38 -------------------------------------- 1 file changed, 38 deletions(-) delete mode 100644 docs/sounddev.txt (limited to 'docs/sounddev.txt') diff --git a/docs/sounddev.txt b/docs/sounddev.txt deleted file mode 100644 index 149150ba..00000000 --- a/docs/sounddev.txt +++ /dev/null @@ -1,38 +0,0 @@ --------------------------------- -THE MANA WORLD SOUND DEVELOPMENT --------------------------------- - -1. INTRODUCTION -2. SPECS -3. DATA REQUIRED -4. SUGGESTION - -1. INTRODUCTION - -In The Mana World we plan to have both background music and sound effects -linked to beings actions. - -2. SPECS - -The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0 -should be enough. -We strongly recomend to not convert the file from a previous format to avoid -loss of quality. 22 Khz is not the best quality we can have, that's why is -really important to have the sound digitally recorded and without noise at -all. - -3. DATA REQUIRED - -- Login BGM (need to be remastered to improve quality, tempo and remove noise) -- Amzeroth (or whatever it's the name) BGM -- South field BGM -- Level up SFX -- Sword slash SFX -- Bow shot SFX -- Monsters attack SFX -- Monsters death SFX -- Potion SFX (used for every recovery item) - -4. SUGGESTIONS - -As placeholders we could use Wesnoth SFX/BGM to test the sound engine. \ No newline at end of file -- cgit v1.2.3-70-g09d2