// Separate spawns for the copper slimes in the 4 jails 051-3,57,104,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098 051-3,62,104,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098 051-3,63,104,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098 051-3,70,111,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098 051-3,0,0,0|script|IlliaCMobs051-3|32767 { end; On1098: if (rand(100) < 80 && $@illia_progress == 2 && ($@illia_level_2_progress == 1 || $@illia_level_2_progress == 2)) goto L_LockPicks; goto L_End; L_LockPicks: if (countitem ("LockPicks") == 0) goto L_GiveLockPicks; goto L_End; L_GiveLockPicks: message strcharinfo(0), "Hey nice, someone left behind these rusty lock picks."; getitem "LockPicks", 1; goto L_End; L_End: set @mobID, 1098; callfunc "MobPoints"; end; }