// Authors: alastrim, Ali-g, Dark Mage // -----------------------------------Warp to Cave 1 --------------------------------------- 025-3,78,127,0|script|#WarpBattleCave1|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 26, 63, 60, 97) >= 1 || $@battlecave1 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE1) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave1, 1; warp "025-4", 41, 95; set $@cave1fighter$, strcharinfo(0); set $@cave1fighterdeaths, PC_DIE_COUNTER; set $@cave1start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 1 Configuration. setarray $@cave1_monsters_IDS[1], 1087, 1084; setarray $@cave1_monsters_QTY[1], 3, 3; set $@cave1_waves, 1; set $@cave1_time, 180; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave1fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave1 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave1fighter$))==0) goto OnNoRid; if (getareausers("025-4", 26, 63, 60, 97) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE1) goto L_Win; if (gettimetick(2) - $@cave1start >= $@cave1_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave1start) < 60) set $@cave1start, $@cave1start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave1_timer, $@cave1_timer + 5; if ($@cave1_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave1, 0; set $@cave1_kills, 0; set $@cave1start, 0; set $@cave1_timer, 0; set $@cave1fighter$, ""; set $@cave1fighterdeaths$, 0; set $@battlecave1, 0; cleararray $@cave1_monsters_IDS[0], 0, 2; cleararray $@cave1_monsters_QTY[0], 0, 2; set $@cave1_waves, 0; set $@cave1_time, 0; killmonster "025-4", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 78, 129; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 78, 129; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 78, 129; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave1fighter$)) == 0) goto OnNoRid; warp "025-3", 78, 129; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // ---------------------------- Warp to Cave 2 ---------------------------- 025-3,53,107,0|script|#WarpBattleCave2|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 97, 62, 126, 96) >= 1 || $@battlecave2 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE2) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave2, 1; warp "025-4", 110, 94; set $@cave2fighter$, strcharinfo(0); set $@cave2fighterdeaths, PC_DIE_COUNTER; set $@cave2start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 2 Configuration. setarray $@cave2_monsters_IDS[1], 1083, 1084; setarray $@cave2_monsters_QTY[1], 3, 4; set $@cave2_waves, 1; set $@cave2_time, 210; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave2fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave2 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave2fighter$))==0) goto OnNoRid; if (getareausers("025-4", 97, 62, 126, 96) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE2) goto L_Win; if (gettimetick(2) - $@cave2start >= $@cave2_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave2start) < 60) set $@cave2start, $@cave2start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave2_timer, $@cave2_timer + 5; if ($@cave2_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave2, 0; set $@cave2_kills, 0; set $@cave2start, 0; set $@cave2_timer, 0; set $@cave2fighter$, ""; set $@cave2fighterdeaths$, 0; set $@battlecave2, 0; cleararray $@cave2_monsters_IDS[0], 0, 2; cleararray $@cave2_monsters_QTY[0], 0, 2; set $@cave2_waves, 0; set $@cave2_time, 0; killmonster "025-4", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 53, 109; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 53, 109; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 53, 109; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave2fighter$)) == 0) goto OnNoRid; warp "025-3", 53, 109; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // --------------------------------- Warp to Cave 3 ---------------------------------------- 025-3,71,83,0|script|#WarpBattleCave3|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 150, 84, 177, 117) >= 1 || $@battlecave3 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE3) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave3, 1; warp "025-4", 168, 115; set $@cave3fighter$, strcharinfo(0); set $@cave3fighterdeaths, PC_DIE_COUNTER; set $@cave3start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 3 Configuration. setarray $@cave3_monsters_IDS[1], 1088, 1083; setarray $@cave3_monsters_QTY[1], 4, 4; set $@cave3_waves, 1; set $@cave3_time, 240; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave3fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave3 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave3fighter$))==0) goto OnNoRid; if (getareausers("025-4", 150, 84, 177, 117) < 1) goto OnNoRid; if (cavefights & BATTLE_CAVE3) goto L_Win; if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_CleaningDead; if (gettimetick(2) - $@cave3start >= $@cave3_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave3start) < 60) set $@cave3start, $@cave3start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave3_timer, $@cave3_timer + 5; if ($@cave3_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave3, 0; set $@cave3_kills, 0; set $@cave3start, 0; set $@cave3_timer, 0; set $@cave3fighter$, ""; set $@cave3fighterdeaths$, 0; set $@battlecave3, 0; cleararray $@cave3_monsters_IDS[0], 0, 2; cleararray $@cave3_monsters_QTY[0], 0, 2; set $@cave3_waves, 0; set $@cave3_time, 0; killmonster "025-4", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 71, 85; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 71, 85; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 71, 85; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave3fighter$)) == 0) goto OnNoRid; warp "025-3", 71, 85; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // --------------------------- Warp to Cave 4 -------------------------------------- 025-3,80,83,0|script|#WarpBattleCave4|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 28, 124, 57, 156) >= 1 || $@battlecave4 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE4) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave4, 1; warp "025-4", 32, 154; set $@cave4fighter$, strcharinfo(0); set $@cave4fighterdeaths, PC_DIE_COUNTER; set $@cave4start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 4 Configuration. setarray $@cave4_monsters_IDS[1], 1087, 1083, 1084; setarray $@cave4_monsters_QTY[1], 2, 2, 4; set $@cave4_waves, 2; set $@cave4_time, 360; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave4fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave4 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave4fighter$))==0) goto OnNoRid; if (getareausers("025-4", 28, 124, 57, 156) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE4) goto L_Win; if (gettimetick(2) - $@cave4start >= $@cave4_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave4start) < 60) set $@cave4start, $@cave4start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave4_timer, $@cave4_timer + 5; if ($@cave4_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave4, 0; set $@cave4_kills, 0; set $@cave4start, 0; set $@cave4_timer, 0; set $@cave4fighter$, ""; set $@cave4fighterdeaths$, 0; set $@battlecave4, 0; cleararray $@cave4_monsters_IDS[0], 0, 3; cleararray $@cave4_monsters_QTY[0], 0, 3; set $@cave4_waves, 0; set $@cave4_time, 0; killmonster "025-4", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 80, 85; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 80, 85; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 80, 85; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave4fighter$)) == 0) goto OnNoRid; warp "025-3", 80, 85; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // --------------------------- Warp to Cave 5 ---------------------------------------- 025-3,71,30,0|script|#WarpBattleCave5|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 91, 131, 124, 160) >= 1 || $@battlecave5 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE5) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave5, 1; warp "025-4", 100, 158; set $@cave5fighter$, strcharinfo(0); set $@cave5fighterdeaths, PC_DIE_COUNTER; set $@cave5start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 5 Configuration. setarray $@cave5_monsters_IDS[1], 1088, 1083, 1084; setarray $@cave5_monsters_QTY[1], 3, 3, 3; set $@cave5_waves, 2; set $@cave5_time, 390; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave5fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave5 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave5fighter$))==0) goto OnNoRid; if (getareausers("025-4", 91, 131, 124, 160) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE5) goto L_Win; if (gettimetick(2) - $@cave5start >= $@cave5_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave5start) < 60) set $@cave5start, $@cave5start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave5_timer, $@cave5_timer + 5; if ($@cave5_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave5, 0; set $@cave5_kills, 0; set $@cave5start, 0; set $@cave5_timer, 0; set $@cave5fighter$, ""; set $@cave5fighterdeaths$, 0; set $@battlecave5, 0; cleararray $@cave5_monsters_IDS[0], 0, 3; cleararray $@cave5_monsters_QTY[0], 0, 3; set $@cave5_waves, 0; set $@cave5_time, 0; killmonster "025-4", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 71, 32; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 71, 32; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 71, 32; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave5fighter$)) == 0) goto OnNoRid; warp "025-3", 71, 32; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // -------------------------------- Warp to Cave 6 ----------------------------------------- 025-3,128,35,0|script|#WarpBattleCave6|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 153, 143, 178, 174) >= 1 || $@battlecave6 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE6) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave6, 1; warp "025-4", 159, 172; set $@cave6fighter$, strcharinfo(0); set $@cave6fighterdeaths, PC_DIE_COUNTER; set $@cave6start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 6 Configuration. setarray $@cave6_monsters_IDS[1], 1087, 1088, 1083; setarray $@cave6_monsters_QTY[1], 3, 4, 4; set $@cave6_waves, 2; set $@cave6_time, 450; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave6fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave6 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave6fighter$))==0) goto OnNoRid; if (getareausers("025-4", 153, 143, 178, 174) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE6) goto L_Win; if (gettimetick(2) - $@cave6start >= $@cave6_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave6start) < 60) set $@cave6start, $@cave6start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave6_timer, $@cave6_timer + 5; if ($@cave6_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave6, 0; set $@cave6_kills, 0; set $@cave6start, 0; set $@cave6_timer, 0; set $@cave6fighter$, ""; set $@cave6fighterdeaths$, 0; set $@battlecave6, 0; cleararray $@cave6_monsters_IDS[0], 0, 3; cleararray $@cave6_monsters_QTY[0], 0, 3; set $@cave6_waves, 0; set $@cave6_time, 0; killmonster "025-4", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 128, 37; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 128, 37; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 128, 37; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave6fighter$)) == 0) goto OnNoRid; warp "025-3", 128, 37; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // ---------------------------- Warp to Cave 7 ------------------------------------------ 025-3,70,57,0|script|#WarpBattleCave7|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 27, 185, 61, 219) >= 1 || $@battlecave7 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE7) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave7, 1; warp "025-4", 42, 217; set $@cave7fighter$, strcharinfo(0); set $@cave7fighterdeaths, PC_DIE_COUNTER; set $@cave7start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 7 Configuration. setarray $@cave7_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave7_monsters_QTY[1], 2, 2, 2, 2; set $@cave7_waves, 3; set $@cave7_time, 540; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave7fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave7 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave7fighter$))==0) goto OnNoRid; if (getareausers("025-4", 27, 185, 61, 219) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE7) goto L_Win; if (gettimetick(2) - $@cave7start >= $@cave7_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave7start) < 60) set $@cave7start, $@cave7start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave7_timer, $@cave7_timer + 5; if ($@cave7_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave7, 0; set $@cave7_kills, 0; set $@cave7start, 0; set $@cave7_timer, 0; set $@cave7fighter$, ""; set $@cave7fighterdeaths$, 0; set $@battlecave7, 0; cleararray $@cave7_monsters_IDS[0], 0, 4; cleararray $@cave7_monsters_QTY[0], 0, 4; set $@cave7_waves, 0; set $@cave7_time, 0; killmonster "025-4", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 70, 59; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 70, 59; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 70, 59; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave7fighter$)) == 0) goto OnNoRid; warp "025-3", 70, 59; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // -----------------------------------------------Warp to Cave 8------------------------------------------------------------- 025-3,138,92,0|script|#WarpBattleCave8|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 90, 193, 119, 216) >= 1 || $@battlecave8 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE8) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave8, 1; warp "025-4", 105, 214; set $@cave8fighter$, strcharinfo(0); set $@cave8fighterdeaths, PC_DIE_COUNTER; set $@cave8start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 8 Configuration. setarray $@cave8_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave8_monsters_QTY[1], 2, 2, 3, 3; set $@cave8_waves, 3; set $@cave8_time, 570; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave8fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave8 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave8fighter$))==0) goto OnNoRid; if (getareausers("025-4", 90, 193, 119, 216) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE8) goto L_Win; if (gettimetick(2) - $@cave8start >= $@cave8_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave8start) < 60) set $@cave8start, $@cave8start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave8_timer, $@cave8_timer + 5; if ($@cave8_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave8, 0; set $@cave8_kills, 0; set $@cave8start, 0; set $@cave8_timer, 0; set $@cave8fighter$, ""; set $@cave8fighterdeaths$, 0; set $@battlecave8, 0; cleararray $@cave8_monsters_IDS[0], 0, 4; cleararray $@cave8_monsters_QTY[0], 0, 4; set $@cave8_waves, 0; set $@cave8_time, 0; killmonster "025-4", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 138, 94; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 138, 94; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 138, 94; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave8fighter$)) == 0) goto OnNoRid; warp "025-3", 138, 94; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // ------------------------------ Warp to Cave 9 ---------------------------------------- 025-3,138,160,0|script|#WarpBattleCave9|45,1,1 { if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4", 144, 192, 173, 226) >= 1 || $@battlecave9 > 0) goto L_SomeoneInside; if (cavefights & BATTLE_CAVE9) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; goto L_StartFight; L_StartFight: set $@battlecave9, 1; warp "025-4", 157, 222; set $@cave9fighter$, strcharinfo(0); set $@cave9fighterdeaths, PC_DIE_COUNTER; set $@cave9start, gettimetick(2); message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; // Cave 9 Configuration. setarray $@cave9_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave9_monsters_QTY[1], 3, 3, 3, 3; set $@cave9_waves, 3; set $@cave9_time, 630; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave9fighter$ + " is already inside. The cave seems to be blocked."; end; L_AlreadyDone: message strcharinfo(0), "I already eliminated this source of energy."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; end; L_Block: message strcharinfo(0), "Maybe I should learn a bit more about this place before I go inside."; end; OnTimer5000: if ($@battlecave9 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave9fighter$))==0) goto OnNoRid; if (getareausers("025-4", 144, 192, 173, 226) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_CleaningDead; if (cavefights & BATTLE_CAVE9) goto L_Win; if (gettimetick(2) - $@cave9start >= $@cave9_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave9start) < 60) set $@cave9start, $@cave9start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave9_timer, $@cave9_timer + 5; if ($@cave9_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave9, 0; set $@cave9_kills, 0; set $@cave9start, 0; set $@cave9_timer, 0; set $@cave9fighter$, ""; set $@cave9fighterdeaths$, 0; set $@battlecave9, 0; cleararray $@cave9_monsters_IDS[0], 0, 4; cleararray $@cave9_monsters_QTY[0], 0, 4; set $@cave9_waves, 0; set $@cave9_time, 0; killmonster "025-4", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-3", 138, 158; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 138, 158; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 138, 158; message strcharinfo(0), "You were not strong enough to eliminate this power source."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave9fighter$)) == 0) goto OnNoRid; warp "025-3", 138, 158; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; } // ----------------------------- Warp to Boss Cave ------------------------------- 025-3,77,170,0|script|#WarpBossCave|45,1,1 { if (Rossy_Quest > 16 || FLAGS & FLAG_ROSSI_COMPLETED) end; if (Rossy_Quest == 16) goto L_AlreadyHelped; set @barrier_force, -9; if (cavefights & BATTLE_CAVE1) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE2) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE3) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE4) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE5) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE6) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE7) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE8) set @barrier_force, @barrier_force + 1; if (cavefights & BATTLE_CAVE9) set @barrier_force, @barrier_force + 1; if (@barrier_force != 0) goto L_Hurt; if (getareausers("025-4", 142, 24, 172, 48) >= 1 || $@battlecave10 > 0) goto L_SomeoneInside; if (@barrier_force == 0) goto L_StartFight; end; L_Hurt: message strcharinfo(0), "As you try to enter, you bump into a magic barrier. Its force pushes you back, hurting you badly."; heal (MaxHp * (@barrier_force / 10)), 0; warp "025-3", 77, 164; end; L_StartFight: message strcharinfo(0), "You go through the magic barrier without problems... you can hear screams that seem to be very close."; set $@battlecave10, 1; warp "025-4", 157, 44; set $@cave10fighter$, strcharinfo(0); set $@cave10fighterdeaths, PC_DIE_COUNTER; set $@cave10start, gettimetick(2); // Cave 10 Configuration. setarray $@cave10_monsters_IDS[1], 1087, 1088, 1083, 1084; setarray $@cave10_monsters_QTY[1], 3, 3, 3, 3; set $@cave10_boss_ID, 1086; set $@cave10_waves, 4; set $@cave10_time, 1080; startnpctimer; end; L_SomeoneInside: message strcharinfo(0), $@cave10fighter$ + " is already inside."; end; L_AlreadyHelped: message strcharinfo(0), "There is nothing more than corpses in this cave. You close your eyes and go straight to the place where Julia is hidden."; warp "025-4", 93, 33; end; OnTimer5000: if ($@battlecave10 == 0) goto L_AlreadyClean; if (attachrid(getcharid(3,$@cave10fighter$))==0) goto OnNoRid; if (getareausers("025-4", 142, 24, 172, 48) < 1) goto OnNoRid; if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_CleaningDead; if (Rossy_Quest == 16) goto L_Win; if (gettimetick(2) - $@cave10start >= $@cave10_time) goto L_Cleaning; setnpctimer 0; end; L_Win: message strcharinfo(0), "It is getting harder to breathe inside this cave... You feel like you are almost passing out."; if ((gettimetick(2) - $@cave10start) < 60) set $@cave10start, $@cave10start + 60; if (Hp - (MaxHp*5)/100 <= 0) goto L_BadAir; heal ((MaxHp/100) * -5), 0; set $@cave10_timer, $@cave10_timer + 5; if ($@cave10_timer >= 60) goto L_BadAir; setnpctimer 0; end; S_Cleaning: set $@wave_cave10, 0; set $@cave10_kills, 0; set $@cave10start, 0; set $@cave10_timer, 0; set $@cave10fighter$, ""; set $@cave10fighterdeaths$, 0; set $@battlecave10, 0; cleararray $@cave10_monsters_IDS[0], 0, 4; cleararray $@cave10_monsters_QTY[0], 0, 4; set $@cave10_boss_ID, 0; set $@cave10_waves, 0; set $@cave10_time, 0; killmonster "025-4", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; setnpctimer 0; return; L_BadAir: warp "025-4", 93, 33; message strcharinfo(0), "You can't stand the foul air inside the cave and run as fast as you can to save Julia!"; callsub S_Cleaning; end; L_Cleaning: warp "025-3", 77, 168; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; callsub S_Cleaning; end; L_CleaningDead: warp "025-3", 77, 168; if ($@wave_cave10 < 5) message strcharinfo(0), "You were not strong enough to eliminate this power source."; if ($@wave_cave10 == 5) message strcharinfo(0), "This horrible monster is probably too powerful for you right now."; callsub S_Cleaning; end; OnNoRid: callsub S_Cleaning; end; OnGetout: if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto OnNoRid; warp "025-3", 77, 168; callsub S_Cleaning; end; OnWin: if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto OnNoRid; warp "025-4", 93, 33; callsub S_Cleaning; end; L_AlreadyClean: stopnpctimer; setnpctimer 0; end; }