// Old woman 009-1.gat,29,43,0|script|Old Woman|154,{ if (BaseLevel < 40) goto L_Lower; mes "[Old Woman]"; mes "\"Hello deary.\""; next; L_Continue: if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask; close; L_Lower: mes "[Old Woman]"; mes "\"Watch out for these flowers. They don't like to be messed with.\""; next; goto L_Continue; L_NohMask: if (Inspector == 7) goto L_NohMask_Alibi; callfunc "ProcessEquip"; if (@torsoC == cDarkBlue && @legsC == cDarkBlue) goto L_NohMask_Fake; if (Inspector >= 3 && Inspector <= 6) close; menu "Have you seen anything strange lately?", L_NohMask_FirstAsk, "Do you know anything about the recent robberies?", L_NohMask_FirstAsk, "Hello", -; close; L_NohMask_FirstAsk: mes "[Old Woman]"; mes "\"Yes, but I'm only talking to the inspector himself!\""; if (Inspector == 1) set Inspector, 2; close; L_NohMask_Alibi: menu "Was your husband with you at home all night the last night that the troupe was in town?", -; mes "[Old Woman]"; mes "\"Yes, we were both at home all night.\""; set Inspector, 8; close; L_NohMask_Fake: if (Inspector == 9) goto L_NohMask_Fake_Satchel; if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler; mes "[Old Woman]"; mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\""; set Inspector, 3; close; L_NohMask_Filler: mes "[Old Woman]"; mes "\"I hope you catch that naughty person!\""; close; L_NohMask_Fake_Satchel: mes "[Old Woman]"; mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\""; set Inspector, 10; close; OnPCDieEvent: if (countitem(E10_TOKEN_ID) < 1) end; delitem E10_TOKEN_ID, 1; getitem "DarkPetal", 1; message strcharinfo(0), "As you fall, the dark rose crumbles..."; if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK >= E10_STATE_ROSE_ROSE_USED) end; message strcharinfo(0), "There is a strange feeling pulling at you. A place... unfamiliar, yet unavoidable."; message strcharinfo(0), "But you do not move... the force is too distant, too weak, a shadow of the power that it might have once been."; set Easter_2010_QuestState, (Easter_2010_QuestState & ~(E10_STATE_ROSE_MASK << E10_STATE_ROSE_SHIFT)) | (E10_STATE_ROSE_ROSE_USED << E10_STATE_ROSE_SHIFT); end; }