// 002-2,81,21,0|script|Troupe Leader|165 { set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); if (@inspector == 4) goto L_NohMask_Troupe; if (@inspector == 13) goto L_NohMask_Found; mes "[Troupe Leader]"; mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\""; goto L_Close; L_NohMask_Troupe: mes "[Troupe Leader]"; mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\""; next; menu "Any ideas on who might have taken it?", L_NohMask_Idea, "Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse, "Hmm...", L_Close; L_NohMask_Idea: set @inspector, 5; callsub S_Update_Mask; mes "[Troupe Leader]"; mes "\"Hm...I did see an old man hang out near the theater after our last show.\""; goto L_Close; L_NohMask_Accuse: mes "[Troupe Leader]"; mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\""; goto L_Close; L_NohMask_Found: mes "[Troupe Leader]"; mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\""; getinventorylist; if (@inventorylist_count == 100) goto L_NohMask_TooMany; mes "[1500 experience points]"; getexp 1500, 0; set @inspector, 14; callsub S_Update_Mask; getitem "NohMask", 1; next; mes "[Troupe Leader]"; mes "\"We don't need it anymore. We're doing different shows here.\""; goto L_Close; L_NohMask_TooMany: next; mes "[Troupe Leader]"; mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\""; goto L_Close; L_Close: set @inspector, 0; close; S_Update_Mask: set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT); return; }