// Map: new_26-1 // This is North Woodland. // new_26-1.gat,0,0,0,0 monster Mouboo 1028,25,0,0,Mob26::OnMouboo new_26-1.gat,0,0,0,0 monster SpikyMushroom 1019,30,0,0,Mob26::OnSpikyMushroom new_26-1.gat,0,0,0,0 monster Alizarin 1032,1,2700000,1800000,Mob26::OnAlizarin new_26-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob26::OnGamboge new_26-1.gat,0,0,0,0 monster Cobalt 1030,1,2700000,1800000,Mob26::OnCobalt new_26-1.gat,0,0,0,0 monster Mauve 1029,1,2700000,1800000,Mob26::OnMauve new_26-1.gat,0,0,0,0 monster SilkWorm 1035,5,6000,3000,Mob26::OnSilkWorm new_26-1.gat,0,0,0 script Mob26 -1,{ OnMouboo: set @mobID, 1028; callfunc "MobPoints"; break; OnSpikyMushroom: set @mobID, 1019; callfunc "MobPoints"; break; OnAlizarin: set @mobID, 1032; callfunc "MobPoints"; break; OnGamboge: set @mobID, 1031; callfunc "MobPoints"; break; OnCobalt: set @mobID, 1030; callfunc "MobPoints"; break; OnMauve: set @mobID, 1029; callfunc "MobPoints"; break; OnSilkWorm: set @mobID, 1035; callfunc "MobPoints"; break; end; }