- script rain NPC32767,{ // we can not start here because for the puppets this is OnClick end; OnCast: if(call("magic_checks")) end; if (getskilllv(.school) < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (Sp < 17) end; explode .@map_ext[0], getmapname(), "-"; if (.@map_ext[1] != 1) end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside" if (getmapflag(getmapname(), MF_TOWN)) end; if (getskilllv(.school) < 4 && countitem("BottleOfWater") >= 1) delitem "BottleOfWater", 1; elif (getskilllv(.school) < 4) end; Sp = Sp - 17; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 3000, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; set @krad, min(.max_radius,(min(@spellpower,200)/30)+3); // kaflosh radius @nearby = 0; foreach 1, getmapname(), POS_X - .max_radius, POS_Y - .max_radius, POS_X + .max_radius, POS_Y + .max_radius, strnpcinfo(0) + "::OnNearbyNpc"; if (@nearby) goto L_Absorb; set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player callfunc "magic_exp"; misceffect FX_MAGIC_GREEN, strcharinfo(0); set @spell_npc, puppet(getmapname(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id if (@spell_npc < 1) end; set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it set .radius, @krad, @spell_npc; // this is also used by ingrav, don't rename .initial_x = POS_X, @spell_npc; .initial_y = POS_Y, @spell_npc; .max = @spellpower/3, @spell_npc; .max_launch = min(200,@spellpower/2)/100, @spell_npc; donpcevent @new_npc_name$+"::OnLaunch"; // start addnpctimer 30000, @new_npc_name$+"::OnDestroy"; // this is just a failsafe in case the npc is not properly destroyed if(isin("011-1", 85, 31, 103, 45)) goto L_Pumpkins; end; L_Absorb: message strcharinfo(0), "##3Rain : ##BA nearby raincloud absorbs your magic."; end; OnNearbyNpc: explode .@nearby$[0], strnpcinfo(0,@target_id), "#"; if(.@nearby$[1] == "DruidTree0" || .@nearby$[1] == "DruidTree0") goto L_Tree; if(.@nearby$[0] == "rain" || .@nearby$[1] == "rain") @nearby = @nearby + 1; end; L_Pumpkins: callfunc "HalloweenQuestWaterPumpkins"; end; L_Tree: set .@x, get(POS_X, @target_id); set .@y, get(POS_Y, @target_id); if (.@x < POS_X-@krad || .@y < POS_Y-@krad || .@x > POS_X+@krad || .@y > POS_Y+@krad) end; // in max radius but not in puppet area @flag = 1; callfunc "QuestTreeTrigger"; close; OnLaunch: if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map .count = .count + 1; if(.count > .max) destroy; .launch = 0; callsub S_Launch; addnpctimer 400 + rand(100), strnpcinfo(0)+"::OnLaunch"; // loop until max end; S_Launch: npcareawarp .initial_x - .radius, .initial_y - .radius, .initial_x + .radius, .initial_y + .radius, 0, strnpcinfo(0); misceffect FX_RAIN; foreach 2, strnpcinfo(3), getnpcx()-1, getnpcy()-1, getnpcx()+1, getnpcy()+1, strnpcinfo(0) + "::OnHit", .caster; .launch = .launch + 1; if(.launch < .max_launch) goto S_Launch; return; OnHit: if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end; if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc if(get(ELTTYPE, @target_id) == ELT_FIRE) injure .caster, @target_id, ((rand((@spellpower/15)+5)+2) * (100 - get(MDEF1, @target_id))) / 100; end; OnDestroy: debugmes "kaflosh timeout! [this shouldn't happen]"; // XXX: looks like this CAN happen with higher levels of magic, so we might want to cap max charges destroy; OnInit: .school = SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "kaflosh"; // used in npcs that refer to this spell void call("magic_register", "OnCast"); .level = 2; .exp_gain = 1; .max_radius = 15; end; }