// The Mana World script // Author: Jesusalva // // Magic Script: SKILL_KAFLOSH (Level 1) // School: Nature 2 function script SK_Kaflosh { .@m$=getmap(); .@cl="#WeatherCore"::climate(.@m$); // Bad Climate if (.@cl == CLIMATE_NONE) { dispbottom l("It was impossible to conjure rain clouds on this map."); return; } // Techinically not needed .@rain="#WeatherCore"::weather(MASK_RAIN); if (.@rain) { dispbottom l("It is already raining!"); return; } // From now on, you'll have the cost paid and the MEXP deposited delitem BottleOfWater, 1; GetManaExp(@skillId, 2); // Adjusted MATK will determine rain duration (11 ATK = 1s) .@PW=80+(20*@skillLv); .@dmg=AdjustSpellpower(.@PW); .@time=.@dmg/11; //debugmes "KAFLOSH: Damage %d Time %d Climate %d", .@dmg, .@time, .@cl; .@time+=getskilllv(SKILL_MAGIC_NATURE)-2; // +1 second per nature magic lv // Adverse climate (eg. desert and icelands) will cut this to 1/3 if (.@cl != CLIMATE_MODERATE) .@time=.@time/3; // Rain must last at least 5 seconds or the clouds won't even gather if (.@time < 5) { dispbottom l("You do not have suffice magic power to make rain."); return; } // Invoke the rain clouds; Everything else should work out of the box // The builtin checks are not necessary in this case =D // But would be for a sandstorm or snowstorm. "#WeatherCore"::weather_override(MASK_RAIN, .@time, .@m$, true); // Eventually, a quest or another will depend on Kaflosh, so if (isin("006-1", 82, 59, 14)) callfunc "QuestTreeTrigger", 1; return; }