- script protect NPC32767,{ if(call("magic_checks")) end; if (Sp < 14) end; .@level = getskilllv(.school); if (.@level < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (.@level <= 3 && countitem("HardSpike") < 1) end; @target_id = getcharid(3, @args$); if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) set @target_id, BL_ID; // fallback to self if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end; if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; if (get(@antiprotect, @target_id) > 0) end; if (.@level <= 3) delitem "HardSpike", 1; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1500, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; Sp = Sp - 14; misceffect FX_MAGIC_GREEN, strcharinfo(0); callfunc "magic_exp"; if (BL_ID == @target_id) set @args$, strcharinfo(0); misceffect FX_MAGIC_SHIELD, @args$; .@time = (@spellpower*1000)+5000; @betsanc_time = .@time, @target_id; sc_start SC_PHYS_SHIELD, .@time, max(15,(@spellpower/20))+5, @target_id; message @args$, "Shield : You feel more protected."; @betsanc_future = gettimetick(0) + @betsanc_time - 100, @target_id; addtimer @betsanc_time - 100, strnpcinfo(0)+"::OnEnd", @target_id; end; OnEnd: if (gettimetick(0) - @betsanc_future < 0) end; if (sc_check(SC_PHYS_SHIELD) != 1) end; message strcharinfo(0), "Shield : You feel less protected."; misceffect FX_MAGIC_SHIELD_ENDS, strcharinfo(0); end; OnInit: .school = SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "betsanc"; // used in npcs that refer to this spell void call("magic_register"); .level = 2; .exp_gain = 2; end; }