- script lay-on-hands NPC32767,{ if(call("magic_checks")) end; if (Sp < 10) end; if (getskilllv(.school) < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (@args$ == "Mouboo" || @args$ == "mouboo") goto L_Mouboo; @target_id = getcharid(3, @args$); if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) || BL_ID == @target_id) end; if (Hp <= get(MaxHp, @target_id) / 20) end; // hp needs to be > 1/20 * target hp callfunc "adjust_spellpower"; if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end; if (sc_check(SC_HALT_REGENERATE,@target_id)) end; if (getequipid(equip_head, @args$) == 888) end; // magic gm top hat @needed = get(MaxHp, @target_id) - get(Hp, @target_id); goto L_Pay; L_Pay: set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 500, "Magic Timer::OnClear"; // XXX should this be 0 ? Sp = Sp - 10; misceffect FX_MAGIC_WHITE, strcharinfo(0); // on caster misceffect FX_MAGIC_WHITE, @args$; // on target set .@fraction, max(80, 200 - (Vit + (@spellpower/10))); // pay at least 40% .@payment = (@needed * .@fraction) / 200; .@available = Hp - (MaxHp / 20); set @heal_value, if_then_else(.@payment < .@available, @needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ? if (.@payment > .@available) set .@payment, .@available; @mexp = min(.exp_gain, .@payment/100); void call("gain_heal_xp", @heal_value, 1, 1, 3); callfunc "magic_exp"; set .@dark, getskilllv(SKILL_MAGIC_DARK) >= 2; // true if dark magic user .@bad = (MaxHp/20)*(0-1); if (.@dark) heal .@bad, 0; sc_start SC_HALT_REGENERATE, if_then_else(.@dark, 5000, 10000), 0; .@thp = get(Hp, @target_id); if (.@thp < 1) end; Hp = .@thp + @heal_value, @target_id; end; L_Mouboo: @spell = 1; callfunc "QuestMoubooHeal"; @needed = 1000; goto L_Pay; OnInit: .school = SKILL_MAGIC_LIFE; set .invocation$, chr(MAGIC_SYMBOL) + "inma"; // used in npcs that refer to this spell void call("magic_register"); .level = 2; set .exp_gain, 1; // this is MAX possible exp end; }