- script happy-curse NPC32767,{ if(call("magic_checks")) end; if (Sp < 13) end; .@level = getskilllv(.school); if (.@level < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (.@level <= 3 && countitem("GingerBreadMan") >= 1) delitem "GingerBreadMan", 1; elif (.@level <= 3) end; @target_id = getcharid(3, @args$); if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id)) set @target_id, BL_ID; // fallback to self set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1000, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; Sp = Sp - 13; misceffect FX_MAGIC_GREEN, strcharinfo(0); callfunc "magic_exp"; if (distance(BL_ID, @target_id) >= (@spellpower/100)+1) set @target_id, BL_ID; if (BL_ID == @target_id) set @args$, strcharinfo(0); @joyplim_count = 1, @target_id; @joyplim_emote = if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id; @joyplim_total = (@spellpower/10), @target_id; emotion @joyplim_emote, strcharinfo(0, @target_id); addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id; end; OnEmote: emotion @joyplim_emote, "self"; @joyplim_count = @joyplim_count + 1; if (@joyplim_count < @joyplim_total) addtimer 500, strnpcinfo(0)+"::OnEmote"; end; OnInit: .school = SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "joyplim"; // used in npcs that refer to this spell void call("magic_register"); .level = 2; .exp_gain = 1; end; }