- script detect-players NPC32767,{ if(call("magic_checks")) end; if (Sp < 7) end; if (getskilllv(.school) < .level) end; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 300, "Magic Timer::OnClear"; callfunc "adjust_spellpower"; Sp = Sp - 7; misceffect FX_MAGIC_GENERIC, strcharinfo(0); callfunc "magic_exp"; @inwilt$ = ""; .@d = @spellpower/2; foreach 0, getmapname(), POS_X - .@d, POS_Y - .@d, POS_X + .@d, POS_Y + .@d, strnpcinfo(0)+"::OnPC"; message strcharinfo(0), if_then_else(@inwilt$=="", "You sense no-one else nearby.", "You sense the following: "+@inwilt$); end; OnPC: if (@target_id == BL_ID) end; // do not count the caster if (sc_check(SC_HIDE, @target_id)) end; // do not count players with anwiltyp if (getpvpflag(1, @target_id)) end; // do not count hidden GMs if (get(INVISIBLE, @target_id) == 1) end; // do not count invisible GMs if (@inwilt$ != "") set @inwilt$, @inwilt$ + ", "; @inwilt$ = @inwilt$ + strcharinfo(0, @target_id) + if_then_else(@spellpower > 99, "("+get(BaseLevel, @target_id)+")", ""); end; OnInit: .school = SKILL_MAGIC; set .invocation$, chr(MAGIC_SYMBOL) + "inwilt"; // used in npcs that refer to this spell void call("magic_register"); .level = 2; .exp_gain = 0; end; }