- script magic barrier NPC32767,{ if(call("magic_checks")) end; if (Sp < 15) end; .@level = getskilllv(.school); if (.@level < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1; elif (.@level <= 3) end; @target_id = getcharid(3, @args$); if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1) set @target_id, BL_ID; // fallback to self if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1000, "Magic Timer::OnClear"; // set the new debuff callfunc "adjust_spellpower"; Sp = Sp - 15; misceffect FX_MAGIC_BLUE, strcharinfo(0); callfunc "magic_exp"; if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; if (BL_ID == @target_id) set @args$, strcharinfo(0); if (BL_ID != @target_id) misceffect FX_MAGIC_DEFAULT, @args$; .@time = (@spellpower*200)+2000; @asorm_time = .@time, @target_id; sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id; message @args$, "Barrier : You are surrounded by a magical barrier."; @asorm_future = gettimetick(0) + @asorm_time - 100, @target_id; addtimer @asorm_time - 100, strnpcinfo(0)+"::OnEnd", @target_id; end; OnEnd: if (gettimetick(0) - @asorm_future < 0) end; if (sc_check(SC_MBARRIER) != 1) end; message strcharinfo(0), "Barrier : Your magical barrier dissipates."; misceffect FX_MAGIC_DEFAULT, strcharinfo(0); end; OnInit: .school = SKILL_MAGIC_ASTRAL; set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell void call("magic_register"); .level = 2; .exp_gain = 3; end; }