- script arrow-hail NPC32767,{ // we can not start here because for the puppets this is OnClick end; OnCast: if(call("magic_checks")) end; if (getskilllv(.school) < .level) end; if (getskilllv(SKILL_MAGIC) < .level) end; if (Sp < 25) end; explode .@map_ext[0], getmapname(), "-"; if (.@map_ext[1] != 1) end; // XXX this is fugly, in the future let's use MF_OUTSIDE to detect if a map is "outside" or "inside" if (getmapflag(getmapname(), MF_TOWN)) end; if (countitem("Arrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "Arrow", 20; elif (countitem("IronArrow") >= 20 && countitem("SulphurPowder") >= 1) delitem "IronArrow", 20; else end; delitem "SulphurPowder", 1; Sp = Sp - 25; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 5000, "Magic Timer::OnClear"; // set the new debuff setarray @away[0], POS_X, POS_Y, getdir(), (.range + 1), 0; callsub S_AwayFrom; @nearby = 0; foreach 1, getmapname(), @away[0] - 14, @away[1] - 14, @away[0] + 14, @away[1] + 14, strnpcinfo(0) + "::OnNearbyNpc"; if (@nearby) goto L_Absorb; callfunc "adjust_spellpower"; set @new_npc_name$, "#" + strnpcinfo(0) + "#" + getcharid(3); // make a unique puppet name for every player callfunc "magic_exp"; misceffect FX_MAGIC_BLACK, strcharinfo(0); set @spell_npc, puppet(getmapname(), POS_X, POS_Y, @new_npc_name$, 127); // clone npc => get puppet id if (@spell_npc < 1) end; set .max_hit, (@spellpower / 8), @spell_npc; // set .max_hit in the puppet set .caster, getcharid(3), @spell_npc; // tell the puppet who controls it .damage = 125, @spell_npc; .damage_bonus = (@spellpower / 5), @spell_npc; set .area_x, @away[0], @spell_npc; set .area_y, @away[1], @spell_npc; donpcevent @new_npc_name$+"::OnLaunch"; // start the puppet timer and strike initnpctimer @new_npc_name$; // start the destroy timer end; S_AwayFrom: if(@away[2] == 6 && !(iscollision(getmapname(), (@away[0] + 1), @away[1]))) // right @away[0] = @away[0] + 1; if(@away[2] == 4 && !(iscollision(getmapname(), @away[0], (@away[1] - 1)))) // up @away[1] = @away[1] - 1; if(@away[2] == 2 && !(iscollision(getmapname(), (@away[0] - 1), @away[1]))) // left @away[0] = @away[0] - 1; if(@away[2] == 0 && !(iscollision(getmapname(), @away[0], (@away[1] + 1)))) // down @away[1] = @away[1] + 1; @away[4] = @away[4] + 1; if(@away[4] < @away[3]) goto S_AwayFrom; return; L_Absorb: message strcharinfo(0), "##3Arrow Hail : ##BA nearby arrow hail absorbs your magic!"; end; OnNearbyNpc: explode .@nearby$[0], strnpcinfo(0,@target_id), "#"; if(.@nearby$[0] == "arrow-hail" || .@nearby$[1] == "arrow-hail") @nearby = @nearby + 1; end; OnLaunch: if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map .hit = .hit + 1; if(.hit > .max_hit) destroy; .launch = 0; callsub S_Launch; addnpctimer 250 + rand(50) + rand(50), strnpcinfo(0)+"::OnLaunch"; // loop until max end; S_Launch: npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0); misceffect FX_ARROW_HAIL; .done = 0; foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster; if (get(PVP_CHANNEL, .caster) || getmapflag(getmap(.caster), MF_PVP)) foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster; if(!.done && get(POS_X, .caster) == getnpcx() && get(POS_Y, .caster) == getnpcy()) set Hp, get(Hp, .caster) - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), .caster; // injure caster .launch = .launch + 1; if(.launch < 3) goto S_Launch; return; OnTimer30000: debugmes "frillyar timeout! [this shouldn't happen]"; destroy; OnHit: if(get(Hp, .caster) < 1) destroy; // destroy if caster is missing if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end; if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc .@damage = .damage + rand(.damage_bonus) + rand(.damage_bonus); if(.caster != @target_id) .@damage = (.@damage * (100 - get(MDEF1, @target_id))) / 100; injure .caster, @target_id, .@damage; .done = 1; end; OnInit: .school = SKILL_MAGIC_WAR; .range = 7; set .invocation$, chr(MAGIC_SYMBOL) + "frillyar"; // used in npcs that refer to this spell void call("magic_register", "OnCast"); .level = 2; .exp_gain = 2; end; }