- script spell-aggravate NPC32767,{ if(call("magic_checks")) end; if (Sp < 3) end; if (getskilllv(SKILL_MAGIC) < .level) end; set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 1000, "Magic Timer::OnClear"; // set the new debuff set @args$, ""; callfunc "adjust_spellpower"; // we reset @args$ because this spell should not have a target @distance = (2 + (@spellpower / 50)); Sp = Sp - 3; misceffect FX_MAGIC_GREEN, strcharinfo(0); callfunc "magic_exp"; foreach 2, getmapname(), (POS_X - @distance), (POS_Y - @distance), (POS_X + @distance), (POS_Y + @distance), strnpcinfo(0) + "::OnMob"; end; OnMob: if (target(BL_ID, @target_id, 0x20) != 0x20) end; // line of sight aggravate @target_id; misceffect SFX_DEFAULT, @target_id; end; OnInit: .school = SKILL_MAGIC_NATURE; set .invocation$, chr(MAGIC_SYMBOL) + "itenplz"; // used in npcs that refer to this spell void call("magic_register"); .level = 1; .exp_gain = 0; end; }