// Brawling item // callfunc "BrawlingItem", slotId; function script BrawlingItem { // If you can equip *anything*, this restriction is moot if (has_permission(PERM_USE_ALL_EQUIPMENT, getcharid(3))) return; // Load stat requisites .@me = getarg(0); // If the requirement isn't met, we set an unequip trigger. // The item is now removed. if (getequipid(EQI_HAND_R) > 0) unequip(.@me); return; }