// Moubootaur Legends functions. // Author: // Jesusalva // Description: // Random Treasure Box Utils function script TreasureBox { .@id=getnpcid(); if (RNGTREASURE_DATE[.@id] > gettimetick(2)) { mesc l("The chest is unlocked and empty."); close; } mesc l("Open the chest?"); mesc l("Cost: 1 %s", getitemlink(TreasureKey)), 1; if (!countitem(TreasureKey)) close; next; if (askyesno() == ASK_NO) close; delitem TreasureKey, 1; mesc l("You open the chest!"); RNGTREASURE_DATE[.@id]=gettimetick(2)+CHEST_WAITTIME; // Minimum 15 minutes .@empty=getvariableofnpc(.empty, strnpcinfo(0)); if (!.@empty) { TREASURE_OPEN=TREASURE_OPEN+1; .@t=TREASURE_OPEN; .@r=rand(0,10000)-(readbattleparam(getcharid(3), UDT_LUK)*2); // Select treasure list // You're warranted a rare (5%) every 25 open chests // There's also uncommons (20%) and commons (75%) if (.@t == 1) .@loot=WoodenBow; else if (.@t % 25 == 0 || .@r < 500) // Rare: 5% .@loot=any(AtroposMixture, ElixirOfLife, BigHealing, BigMana, DeathPotion, MagicFeather); else if (.@r < 2500) // Uncommon: 20% .@loot=any(FatesPotion, ClothoLiquor, LachesisBrew, RedPlushWine, TreasureMap, MediumHealing, MediumMana); else // Common: 75% .@loot=any(Bread, Fungus, Cheese, Aquada, Croconut, PiberriesInfusion, Carrot, SmallHealing, SmallMana); inventoryplace .@loot, 1; mesc l("You find %s inside!", getitemlink(.@loot)); getitem .@loot, 1; } else { mesc l("You find %s inside!", l("nothing")); } return; } // Animation code by Evol Team // 4144, gumi, Hal9000, Reid // (Random) Treasure Chest // Authored by Jesusalva // Regenerates every 6 hours 001-3-0,0,0,0 script #chest_001-3-0 NPC_CHEST,{ /* // Extract the map name - Seems unused explode(.@ni$, .name$, "_"); .@map$=.@ni$[1]; //if (.@map$ == "") debugmes "Error"; */ // Conditionals if (!.busy) { TreasureBox(); specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing .busy = true; // lock until available again initnpctimer; } else { mesc l("Someone looted this treasure box already..."); } close; OnTimer160: .dir = .dir == 6 ? 0 : 4; // closing ? closed : open end; OnTimer500: // It's closed: Make available and stop timer if (.dir == 0) { .busy = false; stopnpctimer; } end; // Autoclose OnTimer60000: .dir = 6; // closing specialeffect(25, AREA, getnpcid()); // closing setnpctimer 0; end; OnInit: .busy = false; .distance = 2; OnClock0156: OnClock0756: OnClock1356: OnClock1956: // Try to warp randomly to a walkable spot, up to 20 attempts // Otherwise, it'll stay where it already is (but will close and refill). .@e=0; .@x=0; .@y=0; while (!checkcell(.map$, .@x, .@y, cell_chkpass)) { if (.@e == 20) { .@x=.x; .@y=.y; break; } // Remember the +20 -20 margin adjustment .@x = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20); .@y = rand2(20, getmapinfo(MAPINFO_SIZE_X, .map$)-20); ++.@e; } .busy=false; movenpc .name$, .@x, .@y, 0; end; } // Lets bring some treasure to The Mana World 008-3-4,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-4 NPC_TREASURE 008-3-5,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-5 NPC_TREASURE 008-3-6,0,0,0 duplicate(#chest_001-3-0) #chest_008-3-6 NPC_TREASURE 012-3-1,0,0,0 duplicate(#chest_001-3-0) #chest_012-3-1 NPC_TREASURE 012-3-3,0,0,0 duplicate(#chest_001-3-0) #chest_012-3-3 NPC_TREASURE