017-9,27,28,0 script #TravelConfig NPC32767,{ end; OnInit: // TravelFound $@tut_bit = (1 << 2); //set $@druid_tree_bit, (1 << 3); $@graveyard_bit = (1 << 4); $@magic_house_bit = (1 << 5); $@terranite_cave_bit = (1 << 6); $@tulimshar_bit = (1 << 7); $@blue_sage_bit = (1 << 8); $@hurnscald_bit = (1 << 9); $@nivalis_bit = (1 << 10); //set $@tul_mine_bit, (1 << 11); $@pachua_bit = (1 << 12); $@barbarians_bit = (1 << 14); $@hurns_farms_bit = (1 << 15); $@candor_bit = (1 << 16); // Travel Base Cost $@tulimshar_cost = 100; $@hurnscald_cost = 100; $@nivalis_cost = 100; //set $@druid_tree_cost, 150; //set $@tul_mine_cost, 150; $@pachua_cost = 200; $@graveyard_cost = 200; $@magic_house_cost = 150; $@terranite_cave_cost = 200; $@blue_sage_cost = 200; $@barbarians_cost = 150; $@hurns_farms_cost = 150; $@candor_cost = 200; end; } function script Traveler { if(@npcname$ == "") set @npcname$, strnpcinfo(1); mes "["+@npcname$+"]"; mes "\"Greetings. I am "+@npcname$+" the Traveler.\""; next; if (TravelFound & $@tut_bit) goto L_Main; goto L_TravelTut; L_Main: if (TravelFound & @NpcTravelBit) goto L_BitTravelSet; goto L_SetTravelBit; L_BitTravelSet: @Cost = 10; if (BaseLevel < 45) @Cost = 5; goto L_Start; L_TravelTut: mes "["+@npcname$+"]"; mes "\"We travelers are found all over the world. Once you have found a traveler at a certain location, you can be sent back there instantly by another traveler.\""; next; if (TravelFound & $@tut_bit) goto L_Main; goto L_SetBit; L_SetBit: TravelFound = TravelFound | $@tut_bit; goto L_Main; L_SetTravelBit: mes "["+@npcname$+"]"; mes "\"Uplink set. You can now return to this spot for a fee.\""; next; TravelFound = TravelFound | @NpcTravelBit; goto L_BitTravelSet; L_Start: mes "\"Where would you like to go?\""; menu "Tonori - Tulimshar (" + (@Cost * $@tulimshar_cost) + " GP)", L_TravelTulimshar, "Argeas - Hurnscald (" + (@Cost * $@hurnscald_cost) + " GP)", L_TravelHurnscald, "Kaizei - Nivalis (" + (@Cost * $@nivalis_cost) + " GP)", L_TravelNivalis, "Tonori - Pachua's Village (" + (@Cost * $@pachua_cost) + " GP)", L_TravelPachua, "Argeas - Candor (" + (@Cost * $@candor_cost) + " GP)", L_TravelCandor, "Argeas - Magic House (" + (@Cost * $@magic_house_cost) + " GP)", L_TravelMagicHouse, "Argeas - Farmsteads (" + (@Cost * $@hurns_farms_cost) + " GP)", L_TravelHurnsFarms, "Argeas - Graveyard (" + (@Cost * $@graveyard_cost) + " GP)", L_TravelGraveyard, "Argeas - Terranite Cave (" + (@Cost * $@terranite_cave_cost) + " GP)", L_TravelTerranite, "Kaizei - Barbarian Village (" + (@Cost * $@barbarians_cost) + " GP)", L_TravelBarbarians, "Kaizei - Sage Nikolai's Mansion (" + (@Cost * $@blue_sage_cost) + " GP)", L_TravelBlueSage, "Who are the Travelers?", L_TravelTut, "I'm not interested.", L_TravelNo; L_TravelChecks: if (@NpcTravelBit == @NextLocationBit) goto L_AlreadyThere; if (!(TravelFound & @NextLocationBit)) goto L_NoFound; if (Zeny < @NextLocationCost) goto L_NoMoney; goto L_TravelPlayer; L_TravelPlayer: mes "["+@npcname$+"]"; mes "\"Be fearless!\""; close2; Zeny = Zeny - @NextLocationCost; warp @NextLocationMap$,@NextLocationX,@NextLocationY; goto L_Clearvars; L_TravelGraveyard: @NextLocationBit = $@graveyard_bit; @NextLocationCost = (@Cost * $@graveyard_cost); @NextLocationMap$ = "026-1"; @NextLocationX = 49; @NextLocationY = 45; goto L_TravelChecks; L_TravelMagicHouse: @NextLocationBit = $@magic_house_bit; @NextLocationCost = (@Cost * $@magic_house_cost); @NextLocationMap$ = "013-1"; @NextLocationX = 120; @NextLocationY = 93; goto L_TravelChecks; L_TravelTerranite: @NextLocationBit = $@terranite_cave_bit; @NextLocationCost = (@Cost * $@terranite_cave_cost); @NextLocationMap$ = "012-3"; @NextLocationX = 445; @NextLocationY = 65; goto L_TravelChecks; L_TravelTulimshar: @NextLocationBit = $@tulimshar_bit; @NextLocationCost = (@Cost * $@tulimshar_cost); @NextLocationMap$ = "002-1"; @NextLocationX = 60; @NextLocationY = 42; goto L_TravelChecks; L_TravelBlueSage: @NextLocationBit = $@blue_sage_bit; @NextLocationCost = (@Cost * $@blue_sage_cost); @NextLocationMap$ = "048-2"; @NextLocationX = 26; @NextLocationY = 47; goto L_TravelChecks; L_TravelHurnscald: @NextLocationBit = $@hurnscald_bit; @NextLocationCost = (@Cost * $@hurnscald_cost); @NextLocationMap$ = "008-1"; @NextLocationX = 79; @NextLocationY = 84; goto L_TravelChecks; L_TravelNivalis: @NextLocationBit = $@nivalis_bit; @NextLocationCost = (@Cost * $@nivalis_cost); @NextLocationMap$ = "020-1"; @NextLocationX = 53; @NextLocationY = 122; goto L_TravelChecks; L_TravelPachua: @NextLocationBit = $@pachua_bit; @NextLocationCost = (@Cost * $@pachua_cost); @NextLocationMap$ = "006-1"; @NextLocationX = 28; @NextLocationY = 97; callfunc "MiriamCheat"; goto L_TravelChecks; L_TravelBarbarians: @NextLocationBit = $@barbarians_bit; @NextLocationCost = (@Cost * $@barbarians_cost); @NextLocationMap$ = "033-1"; @NextLocationX = 66; @NextLocationY = 33; goto L_TravelChecks; L_TravelHurnsFarms: @NextLocationBit = $@hurns_farms_bit; @NextLocationCost = (@Cost * $@hurns_farms_cost); @NextLocationMap$ = "055-1"; @NextLocationX = 135; @NextLocationY = 60; goto L_TravelChecks; L_TravelCandor: @NextLocationBit = $@candor_bit; @NextLocationCost = (@Cost * $@candor_cost); @NextLocationMap$ = "029-1"; @NextLocationX = 69; @NextLocationY = 69; goto L_TravelChecks; L_TravelNo: mes "["+@npcname$+"]"; mes "\"Perhaps you will have the courage to help us some day.\""; close2; goto L_Clearvars; L_NoMoney: mes "["+@npcname$+"]"; mes "\"I'm sorry, but you don't have enough money. Maybe next time.\""; close2; goto L_Clearvars; L_NoFound: mes "["+@npcname$+"]"; mes "\"Sorry, but you haven't visited a traveler yet at that location. You should find and talk to a traveler there so you can quickly return to that location in the future.\""; close2; goto L_Clearvars; L_AlreadyThere: mes "["+@npcname$+"]"; mes "\"Uh... You're already here. Are you sure you know where you are going?\""; close2; goto L_Clearvars; L_Clearvars: @npcname$ = ""; @Cost = 0; @NextLocationBit = 0; @NextLocationCost = 0; @NextLocationMap$ = ""; @NextLocationX = 0; @NextLocationY = 0; return; }