// Slot Machine function script SlotMachineSymbol { switch (getarg(0)) { case 0: mesn "%%A"; break; case 1: mesn "%%B"; break; case 2: mesn "%%C"; break; case 3: mesn "%%D"; break; case 4: mesn "%%E"; break; case 5: mesn "%%F"; break; case 6: mesn "7"; break; default: mesn "%%@"; break; } } function script SlotMachine { mes "Pull the lever..."; next; menu "Pull", L_Play, "Maybe later", L_close; L_Play: if(countitem("CasinoCoins") < 1) goto L_NoCoin; delitem "CasinoCoins", 1; .@Temp1 = rand(7); .@Temp2 = rand(7); .@Temp3 = rand(7); //mes "Numbers: " + .@Temp1 + "/" + .@Temp2 + "/" + .@Temp3 + "."; SlotMachineSymbol(.@Temp1); SlotMachineSymbol(.@Temp2); SlotMachineSymbol(.@Temp3); next; if (.@Temp1 != .@Temp2) goto L_Lost; if (.@Temp2 != .@Temp3) goto L_Lost; if (.@Temp1 != .@Temp3) goto L_Lost; if (CSN < 9 && rand(6) < CSN) goto L_Jackpot; mes "Congratulations! You won!"; mes "You get 10 casino coins"; getitem CasinoCoins, 10; if (CSN < 9) CSN+=1; goto L_close; L_Jackpot: mes "Congratulations! You won!"; mes "However, the slot machine"; mes "do not give you the coins!"; next; mes "[Staff]"; mes "\"I apologize for this problem."; mes "I see you are a huge client of"; mes "ours, so I'll give you a Monocle"; mes "as a token of apology.\""; getitem Monocle, 1; CSN = 9; goto L_close; L_Lost: mes "You lost!"; goto L_close; L_NoCoin: mes "Insert coin"; goto L_close; L_close: closeclientdialog; return; }