// Moubootaur Legends Script // Author: // Jesusalva // Description: // Leaderboards // Scoreboard functions function script HallOfGuild { mes ""; mes l("##BHall Of Guild Level: TOP5##b"); mesf("1. %s (%d)", $@hoguild_name$[0], $@hoguild_value[0]); mesf("2. %s (%d)", $@hoguild_name$[1], $@hoguild_value[1]); mesf("3. %s (%d)", $@hoguild_name$[2], $@hoguild_value[2]); mesf("4. %s (%d)", $@hoguild_name$[3], $@hoguild_value[3]); mesf("5. %s (%d)", $@hoguild_name$[4], $@hoguild_value[4]); return; } function script HallOfFortune { mes ""; mes l("##BHall Of Fortune: TOP15##b"); mesf("1. %s (%s GP)", $@hofortune_name$[0], fnum($@hofortune_value[0])); mesf("2. %s (%s GP)", $@hofortune_name$[1], fnum($@hofortune_value[1])); mesf("3. %s (%s GP)", $@hofortune_name$[2], fnum($@hofortune_value[2])); mesf("4. %s (%s GP)", $@hofortune_name$[3], fnum($@hofortune_value[3])); mesf("5. %s (%s GP)", $@hofortune_name$[4], fnum($@hofortune_value[4])); mesf("6. %s (%s GP)", $@hofortune_name$[5], fnum($@hofortune_value[5])); mesf("7. %s (%s GP)", $@hofortune_name$[6], fnum($@hofortune_value[6])); mesf("8. %s (%s GP)", $@hofortune_name$[7], fnum($@hofortune_value[7])); mesf("9. %s (%s GP)", $@hofortune_name$[8], fnum($@hofortune_value[8])); mesf("10. %s (%s GP)", $@hofortune_name$[9], fnum($@hofortune_value[9])); mesf("11. %s (%s GP)", $@hofortune_name$[10], fnum($@hofortune_value[10])); mesf("12. %s (%s GP)", $@hofortune_name$[11], fnum($@hofortune_value[11])); mesf("13. %s (%s GP)", $@hofortune_name$[12], fnum($@hofortune_value[12])); mesf("14. %s (%s GP)", $@hofortune_name$[13], fnum($@hofortune_value[13])); mesf("15. %s (%s GP)", $@hofortune_name$[14], fnum($@hofortune_value[14])); return; } function script HallOfLevel { mes ""; mes l("##BHall Of Level: TOP15##b"); mesf("1. %s (%d)", $@hoblvl_name$[0], $@hoblvl_value[0]); mesf("2. %s (%d)", $@hoblvl_name$[1], $@hoblvl_value[1]); mesf("3. %s (%d)", $@hoblvl_name$[2], $@hoblvl_value[2]); mesf("4. %s (%d)", $@hoblvl_name$[3], $@hoblvl_value[3]); mesf("5. %s (%d)", $@hoblvl_name$[4], $@hoblvl_value[4]); mesf("6. %s (%d)", $@hoblvl_name$[5], $@hoblvl_value[5]); mesf("7. %s (%d)", $@hoblvl_name$[6], $@hoblvl_value[6]); mesf("8. %s (%d)", $@hoblvl_name$[7], $@hoblvl_value[7]); mesf("9. %s (%d)", $@hoblvl_name$[8], $@hoblvl_value[8]); mesf("10. %s (%d)", $@hoblvl_name$[9], $@hoblvl_value[9]); mesf("11. %s (%d)", $@hoblvl_name$[10], $@hoblvl_value[10]); mesf("12. %s (%d)", $@hoblvl_name$[11], $@hoblvl_value[11]); mesf("13. %s (%d)", $@hoblvl_name$[12], $@hoblvl_value[12]); mesf("14. %s (%d)", $@hoblvl_name$[13], $@hoblvl_value[13]); mesf("15. %s (%d)", $@hoblvl_name$[14], $@hoblvl_value[14]); return; } function script HallOfJob { mes ""; mes l("##BHall Of Job Level: TOP15##b"); mesf("1. %s (%d)", $@hojlvl_name$[0], $@hojlvl_value[0]); mesf("2. %s (%d)", $@hojlvl_name$[1], $@hojlvl_value[1]); mesf("3. %s (%d)", $@hojlvl_name$[2], $@hojlvl_value[2]); mesf("4. %s (%d)", $@hojlvl_name$[3], $@hojlvl_value[3]); mesf("5. %s (%d)", $@hojlvl_name$[4], $@hojlvl_value[4]); mesf("6. %s (%d)", $@hojlvl_name$[5], $@hojlvl_value[5]); mesf("7. %s (%d)", $@hojlvl_name$[6], $@hojlvl_value[6]); mesf("8. %s (%d)", $@hojlvl_name$[7], $@hojlvl_value[7]); mesf("9. %s (%d)", $@hojlvl_name$[8], $@hojlvl_value[8]); mesf("10. %s (%d)", $@hojlvl_name$[9], $@hojlvl_value[9]); mesf("11. %s (%d)", $@hojlvl_name$[10], $@hojlvl_value[10]); mesf("12. %s (%d)", $@hojlvl_name$[11], $@hojlvl_value[11]); mesf("13. %s (%d)", $@hojlvl_name$[12], $@hojlvl_value[12]); mesf("14. %s (%d)", $@hojlvl_name$[13], $@hojlvl_value[13]); mesf("15. %s (%d)", $@hojlvl_name$[14], $@hojlvl_value[14]); return; } /* function script HallOfAcorns { mes ""; mes l("##BHall Of Acorns: TOP15##b"); mesc l("Only %s in storage will be counted.", getitemlink(Acorn)); mesf("1. %s (%d)", $@hoa_name$[0], $@hoa_value[0]); mesf("2. %s (%d)", $@hoa_name$[1], $@hoa_value[1]); mesf("3. %s (%d)", $@hoa_name$[2], $@hoa_value[2]); mesf("4. %s (%d)", $@hoa_name$[3], $@hoa_value[3]); mesf("5. %s (%d)", $@hoa_name$[4], $@hoa_value[4]); mesf("6. %s (%d)", $@hoa_name$[5], $@hoa_value[5]); mesf("7. %s (%d)", $@hoa_name$[6], $@hoa_value[6]); mesf("8. %s (%d)", $@hoa_name$[7], $@hoa_value[7]); mesf("9. %s (%d)", $@hoa_name$[8], $@hoa_value[8]); mesf("10. %s (%d)", $@hoa_name$[9], $@hoa_value[9]); mesf("11. %s (%d)", $@hoa_name$[10], $@hoa_value[10]); mesf("12. %s (%d)", $@hoa_name$[11], $@hoa_value[11]); mesf("13. %s (%d)", $@hoa_name$[12], $@hoa_value[12]); mesf("14. %s (%d)", $@hoa_name$[13], $@hoa_value[13]); mesf("15. %s (%d)", $@hoa_name$[14], $@hoa_value[14]); return; } function script HallOfLethality { mes ""; mes l("##BHall Of Lethality: TOP15##b"); mesc l("Special monsters are not counted."); mesf("1. %s (%d)", $@hol_name$[0], $@hol_value[0]); mesf("2. %s (%d)", $@hol_name$[1], $@hol_value[1]); mesf("3. %s (%d)", $@hol_name$[2], $@hol_value[2]); mesf("4. %s (%d)", $@hol_name$[3], $@hol_value[3]); mesf("5. %s (%d)", $@hol_name$[4], $@hol_value[4]); mesf("6. %s (%d)", $@hol_name$[5], $@hol_value[5]); mesf("7. %s (%d)", $@hol_name$[6], $@hol_value[6]); mesf("8. %s (%d)", $@hol_name$[7], $@hol_value[7]); mesf("9. %s (%d)", $@hol_name$[8], $@hol_value[8]); mesf("10. %s (%d)", $@hol_name$[9], $@hol_value[9]); mesf("11. %s (%d)", $@hol_name$[10], $@hol_value[10]); mesf("12. %s (%d)", $@hol_name$[11], $@hol_value[11]); mesf("13. %s (%d)", $@hol_name$[12], $@hol_value[12]); mesf("14. %s (%d)", $@hol_name$[13], $@hol_value[13]); mesf("15. %s (%d)", $@hol_name$[14], $@hol_value[14]); return; } */ function script HallOfAlmanach { mes ""; mes l("##BHall Of Almanach: TOP15##b"); mesc l("The greatest heroes of all time"); mesf("1. %s (%s)", $@hob_name$[0], fnum($@hob_value[0])); mesf("2. %s (%s)", $@hob_name$[1], fnum($@hob_value[1])); mesf("3. %s (%s)", $@hob_name$[2], fnum($@hob_value[2])); mesf("4. %s (%s)", $@hob_name$[3], fnum($@hob_value[3])); mesf("5. %s (%s)", $@hob_name$[4], fnum($@hob_value[4])); mesf("6. %s (%s)", $@hob_name$[5], fnum($@hob_value[5])); mesf("7. %s (%s)", $@hob_name$[6], fnum($@hob_value[6])); mesf("8. %s (%s)", $@hob_name$[7], fnum($@hob_value[7])); mesf("9. %s (%s)", $@hob_name$[8], fnum($@hob_value[8])); mesf("10. %s (%s)", $@hob_name$[9], fnum($@hob_value[9])); mesf("11. %s (%s)", $@hob_name$[10], fnum($@hob_value[10])); mesf("12. %s (%s)", $@hob_name$[11], fnum($@hob_value[11])); mesf("13. %s (%s)", $@hob_name$[12], fnum($@hob_value[12])); mesf("14. %s (%s)", $@hob_name$[13], fnum($@hob_value[13])); mesf("15. %s (%s)", $@hob_name$[14], fnum($@hob_value[14])); return; } // HallOfGame() function script HallOfGame { mes l("Players Killed in PvP: %s", format_number($PLAYERS_KILLED)); mes l("Monsters Killed in PvE: %s", format_number($MONSTERS_KILLED)); mes ""; // season ; weather ; game time ; world story ; etc. mes ""; mes l("Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support."); mes ""; return; } // Main script handler for scoreboards - script @scoreboard NPC_HIDDEN,{ end; OnClock0500: OnClock1700: OnInit: consolemes(CONSOLEMES_DEBUG, "Reloading scoreboards..."); .@nb = query_sql("select name, zeny from `char` ORDER BY zeny DESC LIMIT 15", $@hofortune_name$, $@hofortune_value); .@nb = query_sql("select name, base_level from `char` ORDER BY base_level DESC LIMIT 15", $@hoblvl_name$, $@hoblvl_value); .@nb = query_sql("select name, job_level from `char` ORDER BY job_level DESC LIMIT 15", $@hojlvl_name$, $@hojlvl_value); .@nb = query_sql("select name, guild_lv from `guild` ORDER BY guild_lv DESC LIMIT 5", $@hoguild_name$, $@hoguild_value); .@nb = query_sql("SELECT c.name, i.value FROM `char_reg_num_db` AS i, `char` AS c WHERE i.key='BOSS_POINTS' AND i.char_id=c.char_id ORDER BY i.value DESC LIMIT 15", $@hob_name$, $@hob_value); consolemes(CONSOLEMES_DEBUG, "Scoreboards reloaded"); if (!$@SCOREBOARD_BIND) { bindatcmd "scoreboard", "@scoreboard::OnCall", 0, 100, 0; bindatcmd "scoreboards", "@scoreboard::OnCall", 0, 100, 0; $@SCOREBOARD_BIND=true; } end; OnCall: do { clear; mes l("The Mana World - Legacy"); mesc l("All scoreboards are updated at 05:00 and 17:00 servertime."), 1; mes ""; select l("Hall Of Fortune"), l("Hall Of Base Level"), l("Hall Of Job Level"), l("Hall Of Guilds"), l("Hall Of Almanach"), l("Game Statistics"), l("Personal Information"), l("Quit"); mes ""; switch (@menu) { case 1: HallOfFortune(); next; break; case 2: HallOfLevel(); next; break; case 3: HallOfJob(); next; break; case 4: HallOfGuild(); next; break; case 5: HallOfAlmanach(); next; break; case 6: HallOfGame(); next; break; case 7: ShowAbizit(true); mes ""; mesc l("Total deaths: %s", fnum(PC_DIE_COUNTER)); mesc l("Boss points: %s", fnum(BOSS_POINTS)); mesc l("Mob points: %s", fnum(Mobpt)); mesc l("Total Gold: %s", fnum((Zeny+BankVault))); next; break; default: close; } } while (true); end; }