// Evol functions. // Authors: // Qwerty Dragon // Reid // Description: // Random sailor dialogues between two categories of NPCs. function script sailorfood { mesn; .@q = rand(0, 400) / 100; if (.@q == 0) goto L_RandomA; if (.@q == 1) goto L_RandomB; if (.@q > 1) goto L_RandomC; L_RandomA: mesq l("Hey."); next; mesq l("What did Gugli say about the box? Was it ok?"); next; menu l("It's ok."), L_Fine, l("He needs more food."), -; mes ""; mesn; mesq l("Oh really? I'll put more food in the next box then."); close; L_Fine: mes ""; mesn; mesq l("It's alright! Just one more box and it'll be ok."); close; L_RandomB: mesq l("Thanks for the help!"); next; mesq l("These boxes are way too heavy to be lifted by only one person, all the way onto the ship."); close; L_RandomC: mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(CrocClaw)); next; mesq l("And you? How's it going on your side?"); next; return; }