// Door quest debug // Author: // gumi function script QuestDebug7 { do { clear; setnpcdialogtitle l("Quest debug"); mes "ShipQuests_Door"; mes "---"; mes l("Quest state: @@", getq(ShipQuests_Door)); next; GenericQuestDebug ShipQuests_Door, l("Does not have the quest"), 0, l("Heard conversation"), 1; if (@menuret < 0) { return; } } while (1); }