function script MobPoints { if (@mobId < 1002) goto L_Return; setarray @points, 1, // Maggot 2, // Scorpion 20, // Red Scorpion 40, // Green Slime 30, // Giant Maggot 15, // Yellow Slime 25, // Red Slime 45, // Black Scorpion 50, // Snake 6, // Fire Goblin 55, // Spider 35, // Evil Mushroom 35, // Pink Flower 40, // Santa Slime 15, // Rudolph Slime 2, // Bat 16, // Pinkie 10, // Spiky Mushroom 14, // Fluffy 25, // Cave Snake 200, // Jack O 85, // Fire Skull 85, // Poison Skull 20, // Log Head 70, // Mountain Snake 15, // Easter Fluffy 40, // Mouboo 0, // Mauve Plant 0, // Cobalt Plant 0, // Gamboge Plant 0, // Alizarin Plant 20, // Sea Slime 75, // Grass Snake 0, // Silk Worm 125, // Zombie 0, // Clover Patch 5, // Squirrel 0, // Fire Lizard 80, // Wisp 15, // Snail 80, // Spectre 100, // Skeleton 100, // Lady Skeleton 150, // Fallen 0, // Snake Lord 80, // Poltergeist 0, // Duck 15, // Bee 0, // Larvespa 0, // Vespa 0, // Hivespa 0, // Froad 0, // Troll 15, // Butterfly 2, // Cave Maggot 10, // Angry Scorpion 6, // Ice Goblin 20, // Archant 40, // Giant Cave Maggot 35, // Moggun 100, // Terranite 10, // Pumpkin 10, // Bandit 20, // Bandit Lord 30, // Vampire Bat 20, // Reaper 100, // Scythe 20, // Ball Lightning 60, // Ice Element 80, // Yeti 100, // The Lost 60, // Red Bone 60, // Stalker 0, // Dreadwing 100, // Drunken Skeleton 100, // Tipsy Skeleton 100, // Drunken Lady Skeleton 60, // BlueSpark 60, // RedSpark 0, // Serqet 60, // HuntsmanSpider, 40, // CrotcherScorpion, 0, // IceSkull, 120, // FeyElement, 10, // Larvern, 60, // Hyvern, 20, // HungryFluffy, 40, // Wolvern, 50, // BlueSlime, 0, // SlimeBlast, 20, // WhiteSlime, 40, // Reinboo, 0, // WhiteBell, 60, // SoulSnake 100, // SoulEater 25, // CopperSlime 0, // SleepingBandit 20, // AzulSlime 80, // DemonicSpirit 940, // Luvia 150, // WitchGuard 50, // DemonicMouboo 15, // ViciousSquirrel 20, // WickedMushroom 18, // Bluepar 10, // AngryFireGoblin 35, // AngrySeaSlime 50, // CandiedSlime 40, // Santaboo 30, // Pollett 100, //Nutcracker 40, // SeaSlimeMother 50, // UndeadWitch 60, // UndeadTroll 80, // GreenSlimeMother 100, // Thug 100, // Swashbuckler 100, // Grenadier 150, // DreadPirateMarley 10, // DreadPirateMarleyClone 100, // Wight 100, // ManaGhost 100, // PsiBrain 150, // GeneralKurkan 175, // GeneralRazha 200 // GeneralTerogan // No more room! script engine is buggy, sorry. // -o11c ; // END if (MPQUEST == 1) Mobpt = Mobpt + @points[@mobId - 1002]; callfunc "ValonCount"; if (((QL_VALON >= 2) && (QL_VALON < 6)) && (@mobId == $@ValonMob[@valon_mob])) goto L_ValonMobKill; goto L_NatureKarma; L_ValonMobKill: callfunc "AddValonCntMask"; goto L_NatureKarma; L_NatureKarma: if ((@mobId == 1003) || (@mobId == 1004) || (@mobId == 1009) || (@mobId == 1057) || (@mobId == 1104) || (@mobId == 1105) || (@mobId == 1106) || (@mobId == 1107)) goto L_Good; // Attitude adjustment for the witch (can we refactor this to another function? Not sure about max. recursion depth) @value = 0; if (@mobId == 1018) @value = 3; if (@mobId == 1020) @value = 3; if (@mobId == 1027) @value = 3; if (@mobId == 1028) @value = 4; if (@mobId == 1038) @value = 2; if (@mobId == 1094) @value = 3; if (@mobId == 1112) @value = 3; if (@mobId == 1113) @value = 3; if (@value == 0) goto L_Celestia; callfunc "QuestSagathaAnnoy"; goto L_Celestia; L_Good: @value = 1; callfunc "QuestSagathaHappy"; goto L_Celestia; L_Celestia: if (QL_CELESTIA < 5 || QL_CELESTIA >= 205 || @mobId != 1072) goto L_Return; QL_CELESTIA = QL_CELESTIA + 1; if (QL_CELESTIA == 205) message strcharinfo(0), "Yeti : ##3This should be enough yetis killed to please Celestia."; goto L_Return; L_Return: @value = 0; return; }