// TMW2 Scripts // Author: Crazyfefe // Jesusalva // Desc: Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points. // fix_mobkill(mobID) → Manual fix for scripted mobs function script fix_mobkill { killedrid=getarg(0); doevent "#GlobalHandler::OnNPCKillEvent"; return; } function script MobPoints { $MONSTERS_KILLED+=1; MONSTERS_KILLED+=1; @mobId=killedrid; if (MPQUEST) { .@moblv=strmobinfo(3,killedrid); // You get MobLv + 20% as MobPoints. // So a level 100 monster gives you 120 MobPt. Slimes gives no bonus. if (compare("slime", strtolower(strmobinfo(1, killedrid)))) .@addval=.@moblv; else .@addval=.@moblv*12/10; // Penalty/Bonus .@base=(.@moblv-BaseLevel); if (BaseLevel < .@moblv) { // Target is stronger, +3% per monster level, capped at +75% .@addval = .@addval * limit(100, 100+(.@base*3), 175) / 100; } else if (BaseLevel > .@moblv) { // Target is weaker, -1% per monster level, capped at -50% .@addval = .@addval * limit(50, 101+.@base, 100) / 100; } // Sanitization .@addval=max(0, .@addval); // Grant you the Monster Points Mobpt+=.@addval; } ValonCount(); if (((getq(CandorQuest_Valon) >= 2) && (getq(CandorQuest_Valon) < 6)) && (@mobId == $@ValonMob[@valon_mob])) AddValonCntMask(); // Attitude adjustment for Sagatha switch (@mobId) { case 1018: case 1020: case 1027: case 1094: case 1112: case 1113: QuestSagathaAnnoy(3); break; case 1028: QuestSagathaAnnoy(4); break; case 1038: QuestSagathaAnnoy(2); break; case 1003: case 1004: case 1009: case 1057: case 1104: case 1105: case 1106: case 1107: QuestSagathaHappy(1); break; } if (QL_CELESTIA >= 5 && QL_CELESTIA < 205 && @mobId == Yeti) { QL_CELESTIA = QL_CELESTIA + 1; if (QL_CELESTIA == 205) message strcharinfo(0), "Yeti : ##3This should be enough yetis killed to please Celestia."; } return; }