function script SpawnGhost { if ($GHOSTS_DISABLED) return; if (BaseLevel >= 40 && (getmapname() == "026-1" || getmapname() == "027-1" || getmapname() == "027-2" || getmapname() == "027-3" || getmapname() == "027-4" || getmapname() == "027-5")) goto L_Spawn; return; L_Spawn: .@x = getx(); .@y = gety(); if (!(iscollision(getmapname(), .@x, .@y - 1))) set .@y, .@y - 1; // up else if (!(iscollision(getmapname(), .@x, .@y + 1))) set .@y, .@y + 1; // down else if (!(iscollision(getmapname(), .@x - 1, .@y))) set .@x, .@x - 1; // left else if (!(iscollision(getmapname(), .@x + 1, .@y))) set .@x, .@x + 1; // right // else on the player // FIXME - verify if ghost GID is still alive, maybe add it an event label if (@GHOST_GID) unitkill(@GHOST_GID); specialeffect(39, SELF, getcharid(3)); @GHOST_GID = monster(getmapname(), .@x, .@y, strcharinfo(0), LesserGhost, 1); return; }