function script SpawnGhost { if ($GHOSTS_DISABLED) goto L_Return; if (BaseLevel >= 40 && (getmapname() == "026-1" || getmapname() == "027-1" || getmapname() == "027-2" || getmapname() == "027-3" || getmapname() == "027-4" || getmapname() == "027-5")) goto L_Spawn; return; L_Spawn: .@x = POS_X; .@y = POS_Y; if (!(iscollision(getmapname(), .@x, .@y - 1))) set .@y, .@y - 1; // up else if (!(iscollision(getmapname(), .@x, .@y + 1))) set .@y, .@y + 1; // down else if (!(iscollision(getmapname(), .@x - 1, .@y))) set .@x, .@x - 1; // left else if (!(iscollision(getmapname(), .@x + 1, .@y))) set .@x, .@x + 1; // right // else on the player // FIXME (Is this a valid event label??) if (@GHOST_MAP$ != "") killmonster @GHOST_MAP$, "~GH~" + getcharid(0); @GHOST_MAP$ = getmapname(); specialeffect(39, SELF, getcharid(3)); monster getmapname(), .@x, .@y, strcharinfo(0), 1136, 1, "~GH~" + getcharid(0); return; L_Return: return; }