function script SBConfig { if ($@GMSA_STATUS) goto L_InfoBroadcast; goto L_PrepareBroadcast; L_InfoBroadcast: @ms = (3600000*($@GMSA_TICK - $@GMSA_CURRENT_TICK) - getnpctimer(0, "Stone Board")); if (@ms < 0) set @ms, 0; // FIXME: find out WHY this can happen callfunc "HumanTime"; mes "[GM Scheduled Broadcasts Board]"; mes $@GMSA_NAME$ + " scheduled the current message, every " + $@GMSA_TICK + " hour(s):"; mes $@GMSA_MSG$; next; mes "The next broadcast will happen in " + @time$ + "."; next; @next_broadcast_ts = 0; @next_broadcast_h = 0; @next_broadcast_m = 0; mes "What do you want to do?"; menu "Nothing.", L_close, "Nothing but... what is this?", L_Help, "Stop broadcasting.", L_StopBroadcast, "Trigger manually the current broadcast.", L_ManualBroadcast; L_PrepareBroadcast: callsub S_Help; next; mes "There is no broadcast scheduled."; mes "Do you want to create one?"; menu "No.", L_close, "Yes.", L_CreateBroadcast; L_CreateBroadcast: mes "[GM Scheduled Broadcasts Board]"; mes "Enter the message to broadcast:"; input $@GMSA_MSG$; if ($@GMSA_MSG$ == "") goto L_InvalidBMsg; next; mes "[GM Scheduled Broadcasts Board]"; mes "The message will be broadcasted every X hour(s). Enter X:"; input $@GMSA_TICK; if ($@GMSA_TICK < 1 || $@GMSA_TICK > 24) goto L_InvalidBroadcastTick; next; mes "[GM Scheduled Broadcasts Board]"; mes "If you want the message to be broadcasted a limited number of times, enter its value. Keep 0 otherwise:"; input $@GMSA_MAX; next; mes "[GM Scheduled Broadcasts Board]"; if ($@GMSA_MAX == 0) mes "The current message will be broadcasted every " + $@GMSA_TICK + " hour(s):"; if ($@GMSA_MAX > 0) mes "The current message will be broadcasted every " + $@GMSA_TICK + " hour(s), up to " + $@GMSA_MAX + " times:"; mes $@GMSA_MSG$; next; mes "Is this correct?"; menu "No. I'll retry.", L_CreateBroadcast, "No", L_close, "Yes. Broadcast this. (the first broadcast will happen in " + $@GMSA_TICK + " hour(s).)", L_StartBroadcast, "Yes. Broadcast this, and make an extra broadcast right now.", L_StartBroadcast2; L_InvalidBMsg: mes "[GM Scheduled Broadcasts Board]"; mes "The message can't be empty. Please retry."; goto L_CreateBroadcast; L_InvalidBroadcastTick: mes "[GM Scheduled Broadcasts Board]"; mes "You obviously can't repeat a message every 0 hours. Please retry."; goto L_CreateBroadcast; L_Help: callsub S_Help; goto L_close; S_Help: mes "[GM Scheduled Broadcasts Board]"; mes "This board allows a GM to schedule a message to be broadcast every X hours."; mes "Only one broadcast can be scheduled at a time."; return; L_ManualBroadcast: announce $@GMSA_MSG$, 0; mes "Done."; goto L_close; L_StopBroadcast: donpcevent "Stone Board::OnStopBroadcast"; mes "Done."; goto L_close; L_StartBroadcast2: if ($@GMSA_STATUS == 1) goto L_Abort; announce $@GMSA_MSG$, 0; goto L_StartBroadcast; L_StartBroadcast: if ($@GMSA_STATUS == 1) goto L_Abort; $@GMSA_STATUS = 1; $@GMSA_NAME$ = strcharinfo(0); $@GMSA_CURRENT_TICK = 0; initnpctimer "Stone Board"; mes "Done."; gmlog strcharinfo(0) + " modified the scheduled broadcast."; goto L_close; L_Abort: mes "[GM Scheduled Broadcasts Board]"; mes $@GMSA_NAME$ + " has created a scheduled broadcast just before you, hence yours will abort."; goto L_close; L_close: return; } 017-9,26,28,0 script Stone Board NPC32767,{ end; OnStopBroadcast: goto L_Stop; L_Stop: stopnpctimer "Stone Board"; setnpctimer 0, "Stone Board"; $@GMSA_STATUS = 0; $@GMSA_NAME$ = ""; $@GMSA_MSG$ = ""; $@GMSA_TICK = 0; $@GMSA_MAX = 0; $@GMSA_CURRENT_TICK = 0; end; OnTimer3600000: $@GMSA_CURRENT_TICK = $@GMSA_CURRENT_TICK + 1; setnpctimer 0, "Stone Board"; if ($@GMSA_CURRENT_TICK != $@GMSA_TICK) end; announce $@GMSA_MSG$, 0; $@GMSA_CURRENT_TICK = 0; $@GMSA_MAX = $@GMSA_MAX - 1; if ($@GMSA_MAX != 0) end; goto L_Stop; } function script getBroadcast { if (getmapname() == "029-2" && getx() == 22 && gety() == 24) goto L_NewPlayer; goto L_ReturningPlayer; L_NewPlayer: // todo: show game rules on login // FIXME: needs to spawn a 32767 puppet goto L_Return; L_ReturningPlayer: if ($@GMSA_STATUS < 1) goto L_Return; announce $@GMSA_MSG$, 3; goto L_Return; L_Return: return; }