- script @zeny NPC32767,{ callfunc "argv_splitter"; .@n$ = if_then_else(@argv$[1] != "", "char", "") + "Zeny"; if (GM < CMD_ZENY && GM < G_SYSOP) goto L_GM; // check if you can use it on self .@target_id = BL_ID; if (@argv$[1] != "") set .@target_id, getcharid(3, @argv$[1]); if (@argv$[1] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self if (@argv$[1] != "" && GM < CMD_CHARZENY && GM < G_SYSOP) goto L_GM; // when target is not self, use charZeny permission if (@argv$[0] == "--") goto L_Remove; if (@argv$[0] == "---") goto L_RemoveAll; if (@argv$[0] == "++") goto L_Max; if (@argv$[0] == "+++") goto L_MaxAll; set .@delta, @argv[0]; // ± Zeny set .@Zeny, get(Zeny, .@target_id); // get the number of Zeny in char set .@bank, get(#BankAccount, .@target_id); // get number of Zeny in (world) account set .@new_Zeny, .@Zeny + .@delta; // new balance in char if (.@new_Zeny < 0) goto L_MaybeRemoveBank; // Zeny would be below 0 so check if we can take from bank if (.@new_Zeny > .max_Zeny) goto L_MaybeAddBank; // Zeny would be over the limit so check if we can store in bank Zeny = (.@Zeny + .@delta), .@target_id; goto L_Success; L_Remove: Zeny = 0, .@target_id; goto L_Success; L_RemoveAll: Zeny = 0, .@target_id; #BankAccount = 0, .@target_id; goto L_Success; L_Max: Zeny = .max_Zeny, .@target_id; goto L_Success; L_MaxAll: Zeny = .max_Zeny, .@target_id; #BankAccount = .max_int, .@target_id; goto L_Success; L_MaybeAddBank: .@new_bank = (.@bank + (.@new_Zeny - .max_Zeny)); if (.@new_bank > .max_int || .@new_bank < 0) goto L_OutOfBounds; Zeny = .max_Zeny, .@target_id; #BankAccount = .@new_bank, .@target_id; goto L_Success; L_MaybeRemoveBank: if ((.@bank + .@new_Zeny) < 0) goto L_OutOfBounds; Zeny = 0, .@target_id; #BankAccount = (.@bank + .@new_Zeny), .@target_id; goto L_Success; L_OutOfBounds: // XXX: maybe we could also take from other chars from the same accout? message strcharinfo(0), .@n$+" : Impossible to proceed! This would cause the player to have less than 0 Zeny or more than " + .max_int + "."; end; L_Failed: // XXX: should we allow GMs to change Zeny of users that are not logged in? message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?"; end; L_Success: gmlog "@Zeny " + @args$; message strcharinfo(0), .@n$+" : The operation succeeded."; end; L_GM: message strcharinfo(0), .@n$+" : GM command is level "+ if_then_else(@argv$[1] != "", CMD_CHARZENY, CMD_ZENY) +", but you are level " + GM; end; OnInit: set .max_Zeny, 1000000000; // hardcoded in tmwa set .max_int, 2147483647; // max int32 value registercmd chr(ATCMD_SYMBOL) + "Zeny", strnpcinfo(0); registercmd chr(ATCMD_SYMBOL) + "charZeny", strnpcinfo(0); end; }