// TMW2 script // Author: Jesusalva // // Introduces @resync // // It'll cast slide to your own position // Hopefully making client update your real position without causing server warning // // This also introduces @resyncall // Which is an alias for @refresh and causes client to reload the whole map, // Including yourself and monsters. - script @resync 32767,{ end; // Soft Resync OnCall: if (ispcdead()) { dispbottom l("Impossible to resync: You are dead."); end; } if (@rsync_delay > gettimetick(2)) { dispbottom l("Not resync'ing to prevent flood."); end; } getmapxy(.@m$, .@x, .@y, 0); slide .@x, .@y; @rsync_delay=gettimetick(2)+rand2(3,5); end; // Hard Resync OnCallRefresh: if (@rsync_delay > gettimetick(2)) { dispbottom l("Not resync'ing to prevent flood."); end; } @rsync_delay=gettimetick(2)+rand2(3,5); atcommand("@refresh"); end; OnInit: bindatcmd "resync", "@resync::OnCall", 0, 60, 0; bindatcmd "resyncall", "@resync::OnCallRefresh", 0, 60, 0; end; }