- script @mute NPC32767,{ callfunc "argv_splitter"; if (GM < CMD_MUTE && GM < G_SYSOP) goto L_GM; if (@argv$[1] == "") goto L_Failed; .@target_id = getcharid(3, @argv$[1]); if (.@target_id < 1 || !(isloggedin(.@target_id))) goto L_Failed; if (@argv[0] > 120) set @argv[0], 120; // max 2 hours gmlog "@mute " + @args$; if (@argv[0] == 0) goto L_UnMute; message strcharinfo(0, .@target_id), "Server : ##BYou have been muted by a GM for "+@argv[0]+" minutes."; MUTE_GLOBAL = 1, .@target_id; #MUTE_UNTIL = (gettimetick(2) + (@argv[0] * 60)), .@target_id; addtimer (@argv[0] * 60000) + 100, strnpcinfo(0) + "::OnCheckMute", .@target_id; message strcharinfo(0), "mute : Player `"+strcharinfo(0, .@target_id)+"` has been muted for "+@argv[0]+" minutes."; end; OnSTFU: if (GM < CMD_MUTE && GM < G_SYSOP) goto L_GM; callfunc "argv_splitter"; if (@argv[0] < 1) set @argv[0], 1; if (@argv[0] > 10) set @argv[0], 10; gmlog "@stfu " + @argv[0]; @stfu_nr = 0; foreach 0, getmapname(), (POS_X - .range), (POS_Y - .range), (POS_X + .range), (POS_Y + .range), strnpcinfo(0)+"::OnSTFUPC"; message strcharinfo(0), "mute : Every player within "+.range+" tiles have been muted for "+@argv[0]+" minutes. ["+@stfu_nr+"]"; @stfu_nr = 0; end; OnSTFUPC: if (@target_id == BL_ID) end; .@future = (gettimetick(2) + (@argv[0] * 60)); if (get(#MUTE_UNTIL, @target_id) > .@future) end; // if player already has a mute, don't reduce it MUTE_GLOBAL = 1, @target_id; #MUTE_UNTIL = .@future, @target_id; addtimer (@argv[0] * 60000) + 100, strnpcinfo(0) + "::OnCheckMute", @target_id; @stfu_nr = @stfu_nr + 1; end; OnPCLoginEvent: if (#MUTE_UNTIL < 1) end; .@s = (#MUTE_UNTIL - gettimetick(2)); if (.@s < 5) goto L_ClearMute; .@m = .@s / 60; message strcharinfo(0), "Server : ##BYou have been muted for "+ max(1, .@m) +" minutes."; MUTE_GLOBAL = 1; addtimer (.@s * 1000) + 100, strnpcinfo(0) + "::OnCheckMute"; end; L_ClearMute: message strcharinfo(0), "Server : ##BYour mute has expired while you were away. You have been automatically unmuted."; if ((#MUTE_UNTIL - gettimetick(2)) >= (0 - 900)) wgm "=> Player `"+ strcharinfo(0) +"` has been automatically unmuted."; // only send if unmuted 15 minutes ago or less #MUTE_UNTIL = 0; end; OnCheckMute: if (#MUTE_UNTIL < 1) end; if (gettimetick(2) - #MUTE_UNTIL < 0) end; message strcharinfo(0), "Server : ##BYou have been automatically unmuted."; wgm "=> Player `"+ strcharinfo(0) +"` has been automatically unmuted."; MUTE_GLOBAL = 0; #MUTE_UNTIL = 0; end; L_UnMute: if (get(MUTE_GLOBAL, .@target_id)) message strcharinfo(0, .@target_id), "Server : ##BYou have been unmuted by a GM."; MUTE_GLOBAL = 0, .@target_id; #MUTE_UNTIL = 0, .@target_id; message strcharinfo(0), "mute : Player `"+strcharinfo(0, .@target_id)+"` has been unmuted."; end; L_Failed: message strcharinfo(0), "mute : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?"; end; L_GM: message strcharinfo(0), "mute : GM command is level "+ CMD_MUTE +", but you are level " + GM; end; OnInit: set .range, 14; // FIXME: this should be a const registercmd chr(ATCMD_SYMBOL) + "mute", strnpcinfo(0); registercmd chr(ATCMD_SYMBOL) + "stfu", strnpcinfo(0) + "::OnSTFU"; registercmd chr(ATCMD_SYMBOL) + "areamute", strnpcinfo(0) + "::OnSTFU"; // alias of STFU end; }