function script HalloweenDebug { if(debug) goto L_Debug; goto L_Live; L_Live: menu "Debug Time", L_DebugTime, "Set Old Event Flag.", L_LastReset, "Halloween Time Key Change.", L_HalloweenTimeKey, "Reset NPC's mask memory", L_ResetMask, "Nothing.", L_close; L_Debug: menu "Debug Time", L_DebugTime, "Set Old Event Flag.", L_LastReset, "Halloween Time Key Change.", L_HalloweenTimeKey, "Quest State", L_QuestState, "Set NPC trick or treat flag", L_SetTrickOrTreats, "Reset my quest state", L_ResetMe, "Reset NPC's mask memory", L_ResetMask, "Nothing.", L_close; L_DebugTime: mes "--Sever--"; mes "Event State: " + $@halloween_time; mes "Event Start" + $HALLOWEEN_TIME_KEY[0] + "/1"; mes "Reward Start: " + $HALLOWEEN_TIME_KEY[1] + "/" + $HALLOWEEN_TIME_KEY[3]; mes "Event End: " + $HALLOWEEN_TIME_KEY[2] + "/" + $HALLOWEEN_TIME_KEY[4]; mes "Event Time Key (year (CCYY)): " + $HALLOWEEN_TIME_KEY[5]; next; goto L_Debug; L_LastReset: HALLOWEENTIME = 255; HALLOWEENYEAR = 2012; goto L_Debug; L_HalloweenTimeKey: mes "Halloween Time Key Change."; mes "Start Month?"; input @halloween_time_key_smonth; if((@halloween_time_key_smonth == 0) || (@halloween_time_key_smonth > 12)) goto L_HalloweenError; mes "Reward Start Month?"; input @halloween_time_key_srmonth; if((@halloween_time_key_srmonth == 0) || (@halloween_time_key_srmonth > 12)) goto L_HalloweenError; mes "End Month?"; input @halloween_time_key_emonth; if((@halloween_time_key_emonth == 0) || (@halloween_time_key_emonth > 12)) goto L_HalloweenError; mes "Reward Start Day?"; input @halloween_time_key_rsday; if((@halloween_time_key_rsday == 0) || (@halloween_time_key_rsday > 31)) goto L_HalloweenError; mes "Reward End Day?"; input @halloween_time_key_reday; if((@halloween_time_key_reday == 0) || (@halloween_time_key_reday > 31)) goto L_HalloweenError; mes "Time Key (CCYY) "; input @halloween_time_key_year; goto L_SetNewKey; L_HalloweenError: mes "Incorrect Entry. Try again."; next; goto L_Debug; L_SetNewKey: setarray $HALLOWEEN_TIME_KEY, @halloween_time_key_smonth, @halloween_time_key_srmonth, @halloween_time_key_emonth, @halloween_time_key_rsday, @halloween_time_key_reday, @halloween_time_key_year; donpcevent "#HalloweenConfig::OnCommandRestartQuest"; goto L_Debug; L_QuestState: mes "Karma: " + (HALLOWEENTIME & 65535); @big_reward_status$ = " No."; if (HALLOWEENTIME & $@halloween_got_big_reward) @big_reward_status$ = " Yes."; mes "Big Reward: " + @big_reward_status$; @charm_reward_status$ = " No."; if (HALLOWEENTIME & $@halloween_got_charm_reward) @charm_reward_status$ = " Yes."; mes "Charm Reward:" + @charm_reward_status$; @npc_check_loop = 0; goto L_NpcCheckLoop; L_NpcCheckLoop: @display_mes$ = "NPC ID " + @npc_check_loop + ":" + $@halloween_npc_names$[@npc_check_loop]; @npc_status$ = " Needed"; if (HALLOWEENTIME & (1 << (31 - @npc_check_loop))) @npc_status$ = " Complete"; @display_mes$ = @display_mes$ + @npc_status$; mes @display_mes$; @display_mes$ = ""; goto L_NpcCheckInc; L_NpcCheckInc: @npc_check_loop = (@npc_check_loop + 1); if (@npc_check_loop >= getarraysize($@halloween_npc_names$)) goto L_TrickOrTreatCount; goto L_NpcCheckLoop; L_TrickOrTreatCount: callfunc "TrickOrTreatTally"; mes @npc_tally + " out of 14"; next; goto L_Debug; L_SetTrickOrTreats: mes "Enter NPC to set"; input @halloween_npc_id; HALLOWEENTIME = HALLOWEENTIME | (1 << (31 - @halloween_npc_id)); goto L_Debug; L_ResetMe: HALLOWEENTIME = 0; HALLOWEENYEAR = $HALLOWEEN_TIME_KEY[5]; goto L_Debug; L_ResetMask: mes "Enter NPC to reset:"; input @halloween_npc_id; $@halloween_maskmemory[8 * @halloween_npc_id] = 0; goto L_Debug; L_close: @tmp = 0; @Mask = 0; @karma = 0; @loop = 0; @menu = 0; @halloween_npc_id = 0; close2; return; }