// Evol script // Author: // Jesusalva // Description: // 099-5 FINAL EXAM // The epic final showdown of The Mana World: Legacy ///////////////////////////////////////////////////////////////////////////////// // $@DD5_STATUS - Status of the battle // 0 - Idle // 1 - Timer running // 2 - Started, first cutscene // 3 - First Stage // 4 - Started, second cutscene // 5 - Second Stage // 6 - Started, third cutscene // 7 - Third Stage // 8 - Epilogue running // 9 - Epilogue OK /////////////////////////////////////////////////////////////////// // $@DD5_HP - Real HitPoints bar of the NPC // int // $@DD5_PTS - Total participation points distributed // int // $@DD5_BEGIN - Time where the battle begun // time // $@DD5_MOBC - Amount of monsters to spawn // int // $@DD5MB_WEAK, $@DD5MB_AVERAGE, $@DD5MB_STRONG, $@DD5MB_BOSSLV // int array - Contains lists of monsters to be used /////////////////////////////////////////////////////////////////// // $@DD5_PRIMARY // int - 3x the challengers in boss room // $@DD5_SUPPORT // int - 3x the challengers in waiting room // $@DD5_TOTALPC // int - Primary + Support, used to ramp up difficulty /////////////////////////////////////////////////////////////////// // $@DD5_RAIN - Is Xakelbael in rain? // bool // $@DD5_ATK - Are attacks allowed? // bool // $@DD5_DEFCON - Defensive mode of Zax De'Kagen // 0 - Defenseless (#------- TRANSPARENT) // 1 - Invencible (except to shearing) (#CC79A7 PURPLE) // 2 - All damage is halved (#E69F00 ORANGE) // 3 - Immune to potion'ed attackers (#D55E00 BROWN) // 4 - Vulnerable only when wet (#56B4E9 CYAN) // 5 - Vulnerable only to melee (#999999 GRAY) // 6 - Vulnerable to Bone Knife/Bone Arrow (#FFFFFF W.@hitE) // 7 - Regenerate from melee (#009E7E GREEN) // 8 - Requires 10 GP per Damage (#F0E442 YELLOW) // 9 - (#0072B2 BLUE) // @dd5_dmg // int - Calculated damage // @dd5_shear // bool - Damage is from shearing skill (FIXME) /////////////////////////////////////////////////////////////////// // $@DD5_TALLY_ - Max Individual Score at tally time // $@DD5_TALLY$ - Player with highest tally // Tally is conducted at first epilogue scene // Reward is handed out at last epilogue scene // If player leaves in-between, reward will be forsaken // Players who already got the reward (#DD5_TALLY = True) // will not participate on the tally sequence. // Tally will not be conducted on Vanilla mode. /////////////////////////////////////////////////////////////////// // mapmask // 1 - Show tiles // 128 - Epilogue Mode // 256 - DEFCON 1 INVENCIBLE // 512 - DEFCON 2 DOUBLE DEFENSE // 1024 - DEFCON 3 POTION IMMUNITY // 2048 - DEFCON 4 WATER VULNERABLE // 4096 - DEFCON 5 RANGED INVULNERABILITY // 8192 - DEFCON 6 BONE VULNERABLE // 16384 - DEFCON 7 MELEE REGEN // 32768 - DEFCON 8 GP COST // NOTE: Personal score overflows at 214,000 points 099-5 mapflag nosave 099-4,50,49 //099-5 mapflag resave 009-1,52,40 099-4 mapflag nosave 009-1,52,40 //099-4 mapflag resave 009-1,52,40 099-6 mapflag nosave 099-7,95,52 //099-6 mapflag resave 099-7,95,52 099-3 mapflag nosave 099-7,95,52 //099-3 mapflag resave 099-7,95,52 099-2 mapflag nosave 099-7,95,52 //099-2 mapflag resave 099-7,95,52 099-1 mapflag nosave 099-7,95,52 //099-1 mapflag resave 099-7,95,52 /* The Dooomsday Mapzone inheirs MMO and allows @storage */ 099-6 mapflag zone Doomsday 099-5 mapflag zone Doomsday 099-4 mapflag zone Doomsday 099-3 mapflag zone Doomsday 099-2 mapflag zone Doomsday 099-1 mapflag zone Doomsday 099-5,0,0,0 script #TMWFinalExam NPC32767,{ // Main script end; OnZax: debugmes "OnZax"; callfunc "FinalExamAttack", "Zax"; end; OnXak: debugmes "OnXak"; callfunc "FinalExamAttack", "Xak"; end; OnAbort: stopnpctimer; $@DD5_STATUS = 0; $@DD5_HP = 0; $@DD5_PTS = 0; $@DD5_BEGIN = 0; $@DD5_MOBC = 0; $@DD5_PRIMARY = 0; $@DD5_SUPPORT = 0; $@DD5_TOTALPC = 0; $@DD5_RAIN = 0; $@DD5_DEFCON = 0; $@DD5_TALLY_ = 0; $@DD5_TALLY$ = ""; $@DD5_ATK=false; killmonster "099-5", "all"; killmonster "099-4", "all"; setmapmask "099-4", 1; setmapmask "099-5", 1; disablenpc "Gema III"; disablenpc "Flying Ship"; disablenpc "Jande#0"; disablenpc "Tal#0"; disablenpc "Anon"; disablenpc "Zax De'Kagen#0"; disablenpc "Xakelbael the Dark#0"; donpcevent "Zax De'Kagen#0::OnAbort"; end; OnMTChallenge: @dd5_score = 0; @dd5_timer = gettimetick(0); getexp 40000, 0; BOSS_POINTS = BOSS_POINTS + 5; message strcharinfo(0), "This battle experience distribution is different, and death is final. Be careful!"; // Give everyone some participation points simply for continued survival @dd5_score = 1200; $@DD5_PTS = $@DD5_PTS+1200; end; OnMTWarpTo0: message strcharinfo(0), l("Your party was defeated."); warp "009-1", 54, 40; end; OnMTDispose: warp "009-1", 54, 40; end; OnMTReward50: @dd5_share = 10000*@dd5_score/$@DD5_PTS; if (!@dd5_share) end; getexp @dd5_share*50, @dd5_share; Zeny = Zeny + @dd5_share; BOSS_POINTS = BOSS_POINTS + @dd5_share/200; message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!"; goto OnMTMusicOff; OnMTReward40: @dd5_share = 10000*@dd5_score/$@DD5_PTS; if (!@dd5_share) end; getexp @dd5_share*10, @dd5_share/10; Zeny = Zeny + @dd5_share/10; BOSS_POINTS = BOSS_POINTS + @dd5_share/400; message strcharinfo(0), "Gained "+(@dd5_share/400)+" boss points!"; goto OnMTMusicOff; OnMTReward51: @dd5_share = 10000*@dd5_score/$@DD5_PTS; if (!@dd5_share) end; getexp @dd5_share*100, @dd5_share*3/2; Zeny = Zeny + (@dd5_share*2); BOSS_POINTS = BOSS_POINTS + @dd5_share/100; message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!"; goto OnMTMusicOff; OnMTReward41: @dd5_share = 10000*@dd5_score/$@DD5_PTS; if (!@dd5_share) end; getexp @dd5_share*20, @dd5_share/5; Zeny = Zeny + @dd5_share/5; BOSS_POINTS = BOSS_POINTS + @dd5_share/200; message strcharinfo(0), "Gained "+(@dd5_share/200)+" boss points!"; goto OnMTMusicOff; OnMTReward52: @dd5_share = 10000*@dd5_score/$@DD5_PTS; if (!@dd5_share) end; getexp @dd5_share*250, @dd5_share*5/2; Zeny = Zeny + (@dd5_share*5); BOSS_POINTS = BOSS_POINTS + @dd5_share/50; message strcharinfo(0), "Gained "+(@dd5_share/50)+" boss points!"; changemusic "099-5","ghoulish-fun.ogg"; mapmask 1; // Reset map mask for you // Dispose dead bodies (BUG, should not happen) if (ispcdead()) goto OnMTDispose; // Tally rewards // FIXME TODO Use a bitwise to save space? Or a quest state. if (!#DD5_TALLY) goto OnTally; goto OnEpilogue1; OnMTReward42: @dd5_share = 10000*@dd5_score/$@DD5_PTS; if (!@dd5_share) end; getexp @dd5_share*50, @dd5_share; Zeny = Zeny + @dd5_share; BOSS_POINTS = BOSS_POINTS + @dd5_share/100; message strcharinfo(0), "Gained "+(@dd5_share/100)+" boss points!"; changemusic "099-4","ghoulish-fun.ogg"; // Warp to 099-5 or dispose dead bodies if (ispcdead()) goto OnMTDispose; warp "099-5", rand(53, 59), rand(37, 41); // Tally rewards // FIXME TODO Use a bitwise to save space? See above if (!#DD5_TALLY) goto OnTally; goto OnEpilogue1; OnTally: if (@dd5_score > $@DD5_TALLY_) goto OnTallyOK; goto OnEpilogue1; OnTallyOK: $@DD5_TALLY_ = @dd5_score; $@DD5_TALLY$ = strcharinfo(0); goto OnEpilogue1; OnMTFourthFall: misceffect 52, strcharinfo(0); // FIXME addtimer 3000, "#TMWFinalExam::OnFourthFall"; end; OnFourthFall: //debugmes "FOURTH FALL"; // NOTE: Fourth Fall DOES NOT affects the SCs given by Kirin // aka. SC_INCMHPRATE and SC_INCMSPRATE // High Damage if (sc_check(SC_ATTHASTE_POTION1)) heal -300, -100; if (sc_check(SC_PLUSATTACKPOWER)) heal -300, -100; // Medium Damage if (sc_check(SC_INCDEFRATE)) heal -250, -50; if (sc_check(SC_PHYSICAL_SHIELD)) heal -250, -50; if (sc_check(SC_MDEFSET)) heal -250, -50; // Low Damage if (sc_check(SC_S_LIFEPOTION)) heal -125, -25; if (sc_check(SC_SLOWPOISON)) heal -125, -25; //debugmes "FOURTH WALL WAS BROKEN"; misceffect 52, strcharinfo(0); // FIXME end; OnMTBlissOblivion: misceffect 51, strcharinfo(0); misceffect 52, strcharinfo(0); // FIXME // Poison sc_start SC_POISON, 1, 80; // Adjust Map Mask // WARNING: FIXME - Removes weather effects if ($@DD5_DEFCON == 0) setmapmask "099-5", 1; if ($@DD5_DEFCON == 1) setmapmask "099-5", 1 | 256; if ($@DD5_DEFCON == 2) setmapmask "099-5", 1 | 512; if ($@DD5_DEFCON == 3) setmapmask "099-5", 1 | 1024; if ($@DD5_DEFCON == 4) setmapmask "099-5", 1 | 2048; if ($@DD5_DEFCON == 5) setmapmask "099-5", 1 | 4096; if ($@DD5_DEFCON == 6) setmapmask "099-5", 1 | 8192; if ($@DD5_DEFCON == 7) setmapmask "099-5", 1 | 16384; if ($@DD5_DEFCON == 8) setmapmask "099-5", 1 | 32768; end; OnBlissOblivion: killmonster "099-5", "all"; killmonster "099-4", "all"; spawndummy("099-5", 50, 49, Kage, "Zax De'Kagen", "#TMWFinalExam::OnZax"); $@DD5_DEFCON = rand(0, 8); // Keep a few tricks under the sleeve initially if ($@DD5_HP > 100000 && $@DD5_DEFCON < 4) $@DD5_DEFCON = rand(4, 8); // Re-rolls: Start avoiding initial movements if ($@DD5_HP < 50000 && $@DD5_DEFCON > 3 && $@DD5_DEFCON < 7) $@DD5_DEFCON = rand(0, 8); // If hurt badly, use invencible a bit more often (shearing is annoying) if ($@DD5_HP < 10000 && $@DD5_DEFCON > 2) $@DD5_DEFCON = rand(0, 8); areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion"; setnpctimer 119000; end; OnMTWarning: misceffect 54, strcharinfo(0); end; OnMTMusicOn: changemusic "099-5","Dramatic.ogg"; end; OnMTMusicOff: changemusic "099-5","ghoulish-fun.ogg"; end; OnWarn0: announce "Doomsday : The Final Showdown will start shortly! Make way to the Master Chamber at once!", 0; $@DD5_STATUS = 1; $@DD5_PTS = 0; // FIXME DEBUG DEBUG DEBUG FIXME if (debug || $@GM_OVERRIDE) addnpctimer 15000, "#TMWFinalExam::OnBegin"; else addnpctimer 90000, "#TMWFinalExam::OnWarn1"; end; OnWarn1: announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B5 minutes##b##0, so prepare yourselves!", 0; addnpctimer 120000, "#TMWFinalExam::OnWarn2"; end; OnWarn2: announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B3 minutes##b##0, so prepare yourselves!", 0; addnpctimer 120000, "#TMWFinalExam::OnWarn3"; end; OnWarn3: announce "Doomsday : Doors to Zax De'Kagen domains will seal shut in ##1##B1 minute##b##0, last call for challengers!", 0; addnpctimer 60000, "#TMWFinalExam::OnBegin"; end; OnBegin: announce "Doomsday : Final Showdown: BEGIN!", 0; $@DD5_STATUS = 2; $@DD5_BEGIN = gettimetick(2); areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTChallenge"; addnpctimer 2000, "#TMWFinalExam::OnPrologue1"; donpcevent "#099-2_Prestart::OnJanitor"; end; OnPrologue1: // set the sprite (implies enablenpc) // FIXME - Can we still use mobid here? Also: fakenpcname() deprecated! enablenpc "Zax De'Kagen#0"; mapannounce "099-5", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0; mapannounce "099-4", "Zax De'Kagen : What is that, a bunch of Talpans in my domains?" , 0; npctalk "What is that, a bunch of Talpans in my domains?", "Zax De'Kagen#0"; addnpctimer 5000, "#TMWFinalExam::OnPrologue2"; end; OnPrologue2: mapannounce "099-5", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0; mapannounce "099-4", "Zax De'Kagen : Don't make me laugh. Do you really think you have what it takes to stop ME?!" , 0; npctalk "Don't make me laugh. Do you really think you have what it takes to stop ME?!", "Zax De'Kagen#0"; addnpctimer 10000, "#TMWFinalExam::OnPrologue3"; end; OnPrologue3: mapannounce "099-5", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0; mapannounce "099-4", "Zax De'Kagen : Hmpf! We will see about that. Therefore..." , 0; npctalk "Hmpf! We will see about that. Therefore...", "Zax De'Kagen#0"; addnpctimer 5000, "#TMWFinalExam::OnPrologue4"; end; OnPrologue4: mapannounce "099-5", "Zax De'Kagen : Catch me if you can!" , 0; mapannounce "099-4", "Zax De'Kagen : Catch me if you can!" , 0; npctalk "Catch me if you can!", "Zax De'Kagen#0"; spawndummy("099-5", 50, 49, Kage, "Zax De'Kagen", "#TMWFinalExam::OnZax"); $@DD5_ATK=true; $@DD5_STATUS = 3; $@DD5_HP = 20000+(getmapusers("099-5")*100); $@DD5_PRIMARY = 5+getmapusers("099-5"); $@DD5_SUPPORT = 3+getmapusers("099-4"); $@DD5_TOTALPC = $@DD5_PRIMARY+$@DD5_SUPPORT; // Spawn first assault areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_AVERAGE), $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage"; areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage"; areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; // Begin timers! initnpctimer; donpcevent "Zax De'Kagen#0::OnEnable"; areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; end; OnWarmedUp0: stopnpctimer; $@DD5_STATUS = 4; $@DD5_HP = 0; killmonster "099-5", "all"; killmonster "099-4", "all"; areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward50"; areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward40"; mapannounce "099-5", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0; mapannounce "099-4", "Zax De'Kagen : Hahaha! Not bad, not bad at all!" , 0; npctalk "Hahaha! Not bad, not bad at all!", "Zax De'Kagen#0"; addnpctimer 5000, "#TMWFinalExam::OnWarmedUp1"; donpcevent "Zax De'Kagen#0::OnDisable"; end; OnWarmedUp1: mapannounce "099-5", "Zax De'Kagen : However..." , 0; mapannounce "099-4", "Zax De'Kagen : However..." , 0; npctalk "However...", "Zax De'Kagen#0"; addnpctimer 5000, "#TMWFinalExam::OnWarmedUp2"; end; OnWarmedUp2: mapannounce "099-5", "Zax De'Kagen : This was only warm up!" , 0; mapannounce "099-4", "Zax De'Kagen : This was only warm up!" , 0; npctalk "This was only warm up!", "Zax De'Kagen#0"; addnpctimer 10000, "#TMWFinalExam::OnWarmedUp3"; end; OnWarmedUp3: mapannounce "099-5", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0; mapannounce "099-4", "Zax De'Kagen : Look and behold, the form I took on this rewrite..." , 0; npctalk "Look and behold, the form I took on this rewrite...", "Zax De'Kagen#0"; addnpctimer 10000, "#TMWFinalExam::OnWarmedUp4"; end; OnWarmedUp4: mapannounce "099-5", "Zax De'Kagen : The name which I am known is..." , 0; mapannounce "099-4", "Zax De'Kagen : The name which I am known is..." , 0; npctalk "The name which I am known is...", "Zax De'Kagen#0"; addnpctimer 10000, "#TMWFinalExam::OnWarmedUp5"; end; OnWarmedUp5: disablenpc "Zax De'Kagen#0"; enablenpc "Xakelbael the Dark#0"; // FIXME //fakenpcname "Xakelbael the Dark#0", "Xakelbael the Dark#0", 1161; mapannounce "099-5", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0; mapannounce "099-4", "Xakelbael the Dark : ...Xakelbael the Dark! PERISH!" , 0; npctalk "...Xakelbael the Dark! PERISH!", "Xakelbael the Dark#0"; addnpctimer 3000, "#TMWFinalExam::OnWarmedUp6"; end; OnWarmedUp6: $@DD5_STATUS = 5; $@DD5_HP = 40000+(getmapusers("099-5")*100); $@DD5_PRIMARY = 1+getmapusers("099-5")*15/10; $@DD5_SUPPORT = 1+getmapusers("099-4")*15/10; $@DD5_TOTALPC = $@DD5_PRIMARY+$@DD5_SUPPORT; spawndummy("099-5", 50, 49, Xakelbael, "Xakelbael the Dark", "#TMWFinalExam::OnXak"); disablenpc "Xakelbael the Dark#0"; $@DD5_ATK=true; // Spawn second wave areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_PRIMARY, "#TMWFinalExam::OnKillAverage"; areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), $@DD5_SUPPORT, "#TMWFinalExam::OnKillAverage"; // Begin timers initnpctimer; donpcevent "Xakelbael the Dark#0::OnEnable"; areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTMusicOn"; end; OnShowdown0: stopnpctimer; $@DD5_STATUS = 6; $@DD5_HP = 0; killmonster "099-5", "all"; killmonster "099-4", "all"; areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward51"; areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward41"; disablenpc "Xakelbael the Dark#0"; enablenpc "Zax De'Kagen#0"; mapannounce "099-5", "Zax De'Kagen : Hah...! That was a good workout!" , 0; mapannounce "099-4", "Zax De'Kagen : Hah...! That was a good workout!" , 0; npctalk2 "Zax De'Kagen#0", "Hah...! That was a good workout!"; addnpctimer 5000, "#TMWFinalExam::OnShowdown1"; donpcevent "Xakelbael the Dark#0::OnDisable"; end; OnShowdown1: mapannounce "099-5", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0; mapannounce "099-4", "Zax De'Kagen : It was totally worth it! I was incredibly bored!" , 0; npctalk2 "Zax De'Kagen#0", "It was totally worth it! I was incredibly bored!"; addnpctimer 5000, "#TMWFinalExam::OnShowdown2"; end; OnShowdown2: $@DD5_TPASSED = (gettimetick(2)-$@DD5_BEGIN); $@DD5_TSPENT$ = $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)"; // FIXME: Use FuzzyTime() mapannounce "099-5", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0; mapannounce "099-4", "Zax De'Kagen : Well, we still have time! Only "+$@DD5_TSPENT$+" passed!" , 0; npctalk2 "Zax De'Kagen#0", "Well, we still have time! Only "+$@DD5_TSPENT$+" passed!"; $@DD5_TPASSED = 0; $@DD5_TSPENT$ = ""; addnpctimer 10000, "#TMWFinalExam::OnShowdown3"; end; OnShowdown3: mapannounce "099-5", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0; mapannounce "099-4", "Zax De'Kagen : I will now acknowledge your strength and fight for realz." , 0; npctalk2 "Zax De'Kagen#0", "I will now acknowledge your strength and fight for realz."; addnpctimer 10000, "#TMWFinalExam::OnShowdown4"; end; OnShowdown4: mapannounce "099-5", "Zax De'Kagen : Don't blame me if you die!" , 0; mapannounce "099-4", "Zax De'Kagen : Don't blame me if you die!" , 0; npctalk2 "Zax De'Kagen#0", "Don't blame me if you die!"; addnpctimer 10000, "#TMWFinalExam::OnShowdown5"; end; OnShowdown5: mapannounce "099-5", "Zax De'Kagen : Do your best to entretain me!" , 0; mapannounce "099-4", "Zax De'Kagen : Do your best to entretain me!" , 0; npctalk2 "Zax De'Kagen#0", "Do your best to entretain me!"; addnpctimer 3000, "#TMWFinalExam::OnShowdown6"; end; OnShowdown6: $@DD5_STATUS = 7; $@DD5_HP = 115000+(getmapusers("099-5")*100); $@DD5_PRIMARY = 3+getmapusers("099-5")*15/10; $@DD5_SUPPORT = 3+getmapusers("099-4")*15/10; $@DD5_TOTALPC = $@DD5_PRIMARY+$@DD5_SUPPORT-2; $@DD5_ATK=true; spawndummy("099-5", 50, 49, Kage, "Zax De'Kagen", "#TMWFinalExam::OnZax"); areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_WEAK), $@DD5_PRIMARY, "#TMWFinalExam::OnKillWeak"; initnpctimer; $@DD5_DEFCON = rand(4, 8); areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTBlissOblivion"; donpcevent "Zax De'Kagen#0::OnFinal"; end; OnEpilogue0: stopnpctimer; $@DD5_STATUS = 8; $@DD5_HP = 0; killmonster "099-5", "all"; killmonster "099-4", "all"; areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward52"; areatimer 0, "099-4", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTReward42"; enablenpc "Flying Ship"; $@DD5_TPASSED = (gettimetick(2)-$@DD5_BEGIN); $@DD5_TSPENT$ = $@DD5_TPASSED/60+" minute(s) and "+$@DD5_TPASSED%60+" second(s)"; set $@DD5_TPASSED2, 2100+$@DD5_TPASSED; // 35 minutes, The Big Bad, Watchmen $@DD5_TSPENT2$ = $@DD5_TPASSED2/60+" minute(s)"; $@DD5_PRIMARY = 0; $@DD5_SUPPORT = 0; donpcevent "Zax De'Kagen#0::OnDisable"; end; OnEpilogue1: @dd5_illegalexit = 1; addtimer 10, "#TMWFinalExam::OnIllegalExit1"; mes "[Zax De'Kagen]"; mes "Thanks for the "+$@DD5_TSPENT$+" of fun you gave me!"; next; if (debug) goto L_Epilogue1Part22; mes "[Zax De'Kagen]"; mes "This was not in the plan, but was fun nonetheless. Worth the detour."; next; mes "[Zax De'Kagen]"; mes "However, now I need to go. Unlike you, I do not want to be late."; next; menu "We just killed you?", L_Epilogue1Part1, "Late? What do you mean?", L_Epilogue1Part1; L_Epilogue1Part1: mes "[Zax De'Kagen]"; mes "You know villains never lie. Did you notice how I did not attack any of you directly?"; next; mes "[Zax De'Kagen]"; mes "I already finished my plans "+$@DD5_TSPENT2$+" ago, otherwise I would not be bothering myself with you."; next; mes "[Zax De'Kagen]"; mes "I hope you did not hoped to kill me. Wait. You actually did?!"; next; mes "[Zax De'Kagen]"; mes "HAHAHAHAHAHAHAHA!!"; next; mes "[Zax De'Kagen]"; mes "Thanks for this, I don't recall laughing so hard the past five years."; next; mes "[Zax De'Kagen]"; mes "Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?"; next; mes "[Zax De'Kagen]"; mes "Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir..."; next; mes "[Zax De'Kagen]"; mes "...Or used to, at least; I don't know why that's not true anymore... anyway..."; next; mes "[Zax De'Kagen]"; mes "Did you really thought you could simply defeat me in combat and expect this to solve all your problems?"; next; menu "I did", L_Epilogue1Part21, "I didn't", L_Epilogue1Part22; L_Epilogue1Part21: mes "[Zax De'Kagen]"; mes "HAHAHAHAHAHAHAHA!!"; next; goto L_Epilogue1Part2; L_Epilogue1Part22: mes "[Zax De'Kagen]"; mes "So I assume you thought in a way to seal me? Not that it matters anymore."; next; goto L_Epilogue1Part2; L_Epilogue1Part2: mes "[Zax De'Kagen]"; mes "I'm not even close to fainting yet."; next; mes "[Zax De'Kagen]"; mes "Besides, only a handful of mana beings know how to erase something of existence."; next; mes "[Zax De'Kagen]"; mes "Anyway, just look! My ride arrived."; next; @dd5_illegalexit = 0; if (getmapname() == "099-5") goto OnEpilogue1b; // What. How? Force script to explode. Hp = 0; heal -99999, -99999; end; OnIllegalExit1: if (@dd5_illegalexit) goto OnEpilogue1; end; OnEpilogue1b: $@DD5_SUPPORT = 0; // Would this timer ever run if player is on dialog? areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnEpilogue1c"; close; OnEpilogue1c: if ($@DD5_PRIMARY) end; if (!@dd5_illegalexit) $@DD5_SUPPORT = $@DD5_SUPPORT+1; addtimer 50, "#TMWFinalExam::OnEpilogue1d"; end; OnEpilogue1d: if ($@DD5_PRIMARY) end; if ($@DD5_SUPPORT >= getmapusers("099-5")) goto OnEpilogue1e; $@DD5_SUPPORT = 0; end; OnEpilogue1e: $@DD5_PRIMARY = 1; $@DD5_SUPPORT = 0; addnpctimer 300, "#TMWFinalExam::OnEpilogue2"; close; OnEpilogue2: mapannounce "099-5", "Zax De'Kagen : Now that I know where Nu'Rem is burried, nothing can stop me." , 0; npctalk2 "Zax De'Kagen#0", "Now that I know where Nu'Rem is burried, nothing can stop me."; // FIXME DEBUG DEBUG DEBUG FIXME if (debug) addnpctimer 2000, "#TMWFinalExam::OnEpilogue5"; else addnpctimer 5000, "#TMWFinalExam::OnEpilogue3"; end; OnEpilogue3: mapannounce "099-5", "Zax De'Kagen : Good bye, mortal adventurers." , 0; npctalk2 "Zax De'Kagen#0", "Good bye, mortal adventurers."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue4"; end; OnEpilogue4: mapannounce "099-5", "Zax De'Kagen : Heh, not like I wasn't one too, back then..." , 0; npctalk2 "Zax De'Kagen#0", "Heh, not like I wasn't one too, back then..."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue5"; end; OnEpilogue5: disablenpc "Zax De'Kagen#0"; disablenpc "Flying Ship"; addnpctimer 10000, "#TMWFinalExam::OnEpilogue6"; end; OnEpilogue6: enablenpc "Gema III"; enablenpc "Jande#0"; enablenpc "Tal#0"; enablenpc "Anon"; mapannounce "099-5", "Jande : With Zax gone, I could finally arrive here." , 0; npctalk2 "Jande#0", "With Zax gone, I could finally arrive here."; // FIXME DEBUG DEBUG DEBUG FIXME if (debug) addnpctimer 2000, "#TMWFinalExam::OnEpilogue15"; else addnpctimer 5000, "#TMWFinalExam::OnEpilogue7"; end; OnEpilogue7: mapannounce "099-5", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water." , 0; npctalk2 "Tal#0", "Tal : I believe some introductions are in order. I am Tal, the Great Dragon of Water."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue8"; end; OnEpilogue8: mapannounce "099-5", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help." , 0; npctalk2 "Tal#0", "Tal : I also consider myself the creator of the Tritan race. Jande called me to help."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue9"; end; OnEpilogue9: mapannounce "099-5", "Tal : While I do not like this idea myself, we have an enemy in common." , 0; npctalk2 "Tal#0", "Tal : While I do not like this idea myself, we have an enemy in common."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue10"; end; OnEpilogue10: mapannounce "099-5", "Anon : We prepared another ship, Gema III. This ship will bring you to the damned island." , 0; npctalk2 "Anon", "We prepared another ship, Gema III. This ship will bring you to the damned island."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue11"; end; OnEpilogue11: mapannounce "099-5", "Anon : Be careful, though. It is the final resting place of the Great Dragon of Air." , 0; npctalk2 "Anon", "Be careful, though. It is the final resting place of the Great Dragon of Air."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue12"; end; OnEpilogue12: mapannounce "099-5", "Anon : There is no telling on the horrors you'll find there." , 0; npctalk2 "Anon", "There is no telling on the horrors you'll find there."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue13"; end; OnEpilogue13: mapannounce "099-5", "Jande : A ship is not so fast as a flying one, but I am sure you can make in time." , 0; npctalk2 "Jande#0", "A ship is not so fast a flying one, but I am sure you can make in time."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue14"; end; OnEpilogue14: mapannounce "099-5", "Jande : Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!" , 0; npctalk2 "Jande#0", "Whatever happens, DO NOT let Zax De'Kagen reach the great dragon body. Remember: Zax is wounded!"; addnpctimer 5000, "#TMWFinalExam::OnEpilogue15"; end; OnEpilogue15: $@DD5_STATUS = 9; mapannounce "099-5", "##1(Talk to Gema III to embark)" , 0; npctalk "Gema III", "##1(Talk to Gema III to embark)"; // FIXME DEBUG DEBUG DEBUG FIXME if (debug) addnpctimer 2000, "#TMWFinalExam::OnEpilogue25"; else addnpctimer 30000, "#TMWFinalExam::OnEpilogue16"; end; OnEpilogue16: npctalk2 "Jande#0", "(*whisper* Tal, do you think they'll make it?)"; addnpctimer 5000, "#TMWFinalExam::OnEpilogue17"; end; OnEpilogue17: npctalk2 "Tal#0", "Tal : (*whisper* I would be surprised if they survived the trip alone.)"; addnpctimer 5000, "#TMWFinalExam::OnEpilogue18"; end; OnEpilogue18: npctalk2 "Jande#0", "(*whisper* For now, let's hope for the best. I don't want another rewrite...)"; addnpctimer 5000, "#TMWFinalExam::OnEpilogue19"; end; OnEpilogue19: npctalk2 "Tal#0", "Tal : (*whisper* You worry too much. Di'Tal already put measures in place.)"; addnpctimer 5000, "#TMWFinalExam::OnEpilogue20"; end; OnEpilogue20: npctalk2 "Tal#0", "Tal : (*whisper* The same incident from years ago will not repeat itself.)"; addnpctimer 5000, "#TMWFinalExam::OnEpilogue21"; end; OnEpilogue21: npctalk2 "Tal#0", "Tal : (*whisper* Besides, shall they fail - they won't remember any of this.)"; addnpctimer 5000, "#TMWFinalExam::OnEpilogue22"; end; OnEpilogue22: npctalk2 "Jande#0", "(*whisper* We will have a good room to maneuver undercover, then.)"; addnpctimer 15000, "#TMWFinalExam::OnEpilogue23"; end; OnEpilogue23: npctalk2 "Anon", "What are you waiting for? You're running against the clock."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue24"; end; OnEpilogue24: npctalk2 "Anon", "You know Jande and Tal cannot get close to that... that thing."; addnpctimer 5000, "#TMWFinalExam::OnEpilogue25"; end; OnEpilogue25: npctalk2 "Anon", "We will do what we can to support you from sidelines. Now go!"; end; S_DD5PrimarySpawn: // Receives: $@DD5_MOBC $@DD5_TMP = rand(270) / 100; if ($@DD5_TMP == 0) goto L_DD5PSN; if ($@DD5_TMP == 1) goto L_DD5PSR; if ($@DD5_TMP == 2) goto L_DD5PSP; goto L_DD5PSResume; L_DD5PSN: callfunc "DD5SpawnNoob"; goto L_DD5PSResume; L_DD5PSR: callfunc "DD5SpawnRegular"; goto L_DD5PSResume; L_DD5PSP: callfunc "DD5SpawnPro"; goto L_DD5PSResume; L_DD5PSResume: if ($@DD5_MOBC) goto S_DD5PrimarySpawn; $@DD5_TMP = 0; return; OnTimer40000: // Imperial Chamber areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_WEAK), $@DD5_PRIMARY/2, "#TMWFinalExam::OnKillWeak"; // Map $@DD5_MOBC = $@DD5_TOTALPC/2+1; callsub S_DD5PrimarySpawn; // Prologue mobs if ($@DD5_STATUS == 3) areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; end; OnTimer75000: // Imperial Chamber areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_AVERAGE), $@DD5_PRIMARY/6+1, "#TMWFinalExam::OnKillAverage"; // Map $@DD5_MOBC = $@DD5_TOTALPC/3+1; callsub S_DD5PrimarySpawn; // Prologue mobs if ($@DD5_STATUS == 3) areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; end; OnTimer104000: areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTWarning"; end; OnTimer120000: // Imperial Chamber areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_STRONG), max(3, 1+$@DD5_PRIMARY/5), "#TMWFinalExam::OnKillStrong"; areamonster "099-5", 43, 44, 56, 55, "", any_of($@DD5MB_BOSSLV), $@DD5_STATUS/2, "#TMWFinalExam::OnKillStrong"; // Map $@DD5_MOBC = $@DD5_TOTALPC/3+1; callsub S_DD5PrimarySpawn; // Prologue mobs if ($@DD5_STATUS == 3) areamonster "099-5", 20, 20, 75, 75, "", VoidFlower, $@DD5_TOTALPC, "#TMWFinalExam::OnKillAverage"; // Boss regeneration, which may overflow into infinity. // A regular tick takes 7s - so ~13 cycles of regen // It'll regen STATUS Hp per tick, so: 39, 65 and 91 HP every 90s // Which is a ridiculously low amount, so I buffed it in 3 // A base healing of 3 HP per tick - So 117, 195 and 273 HP (still low) $@DD5_HP = $@DD5_HP+((13*$@DD5_STATUS)*3); initnpctimer; end; OnKillWeak: if (!playerattached()) end; @dd5_score = @dd5_score+1; $@DD5_PTS = $@DD5_PTS+1; end; OnKillAverage: if (!playerattached()) end; @dd5_score = @dd5_score+10; $@DD5_PTS = $@DD5_PTS+10; end; OnKillStrong: if (!playerattached()) end; @dd5_score = @dd5_score+25; $@DD5_PTS = $@DD5_PTS+25; end; OnInit: setarray $@DD5MB_WEAK, VoidBat, VoidMaggot, VoidBat, VoidMaggot, VoidBat, VoidMaggot, VoidMouboo; setarray $@DD5MB_AVERAGE, VoidScorpion, VoidShroom, VoidScorpion, VoidShroom, VoidScorpion, VoidShroom, VoidSoldier, VoidMouboo; setarray $@DD5MB_STRONG, VoidArchant, VoidSlime, VoidSnake, VoidArchant, VoidSlime, VoidSnake, VoidArchant, VoidSlime, VoidSnake; setarray $@DD5MB_BOSSLV, Flashmob, Koyntety, Tengu, Sasquatch, ManaSlayer, Enchanter, DoomGolem, Tengu; // In theory, pattern ID must be between 1~9 // To set $@p1$~$@p9$ with the PERL expression // But as we're only using $@p0$ (full string) // the value itself is meaningless .pid=getnpcid(); debugmes "Doomsday: Pattern %d", .pid; //I'm not going to learn PERL just for that defpattern(.pid, "^(.*)$", "OnTalkNearby"); activatepset(.pid); end; OnTalkNearby: // not very obvious stuff by gumi, $@p0$ contains the whole string // so we must cut it. Could use $@p1$ if perl was proper but... meh. .@no_nick$ = strip(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1)); .@message$ = strtoupper(.@no_nick$); // Only react if the message is what we want to hear if (.@message$ != "MITEYO") end; if ($DOOMSDAY != 3) end; if ($@DD5_HP < 1) end; message strcharinfo(0), "Estimated boss HP: "+($@DD5_HP+rand(-100, 100)); end; } function script DD5SpawnNoob { areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_WEAK), any(1,2), "#TMWFinalExam::OnKillWeak"; areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_WEAK), any(2,3), "#TMWFinalExam::OnKillWeak"; $@DD5_MOBC = $@DD5_MOBC-1; return; } function script DD5SpawnRegular { if (rand(6) % 2 == 0) areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), 1, "#TMWFinalExam::OnKillAverage"; areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_AVERAGE), any(1, 2), "#TMWFinalExam::OnKillAverage"; $@DD5_MOBC = $@DD5_MOBC-1; return; } function script DD5SpawnPro { if (rand(6) % 2 == 0) areamonster "099-4", 20, 20, 75, 75, "", any_of($@DD5MB_STRONG), 1, "#TMWFinalExam::OnKillStrong"; areamonster "099-5", 20, 20, 75, 75, "", any_of($@DD5MB_STRONG), 1, "#TMWFinalExam::OnKillStrong"; $@DD5_MOBC = $@DD5_MOBC-1; return; } function script DD5RainCheck { $@DD5_RAIN="#WeatherCore"::weather(MASK_RAIN, "099-5"); // Not in rain - nullify damage if (!($@DD5_RAIN)) @dd5_dmg = 0; return; } function script DD5DEFCONCheck { .@atkrange=readparam2(UDT_ATKRANGE); // Shearing magic is active? FIXME if (@chipchipspell[2] > 0) goto L_Shear; goto L_Loop; L_Shear: @dd5_shear = 1; //addtimer 0, "shear::OnDischarge"; // FIXME goto L_Loop; L_Loop: if ($@DD5_DEFCON == 0) goto L_DEFCON0; if ($@DD5_DEFCON == 1) goto L_DEFCON1; if ($@DD5_DEFCON == 2) goto L_DEFCON2; if ($@DD5_DEFCON == 3) goto L_DEFCON3; if ($@DD5_DEFCON == 4) goto L_DEFCON4; if ($@DD5_DEFCON == 5) goto L_DEFCON5; if ($@DD5_DEFCON == 6) goto L_DEFCON6; if ($@DD5_DEFCON == 7) goto L_DEFCON7; if ($@DD5_DEFCON == 8) goto L_DEFCON8; debugmes "ERROR INVALID DEFCON: "+$@DD5_DEFCON; goto L_Return; L_DEFCON0: goto L_Return; L_DEFCON1: // FIXME if (@dd5_shear) goto L_Return; @dd5_dmg = 0; goto L_Return; L_DEFCON2: @dd5_dmg = @dd5_dmg/2; goto L_Return; L_DEFCON3: if (sc_check(SC_ATTHASTE_POTION1)) @dd5_dmg = 0; if (sc_check(SC_PLUSATTACKPOWER)) @dd5_dmg = 0; goto L_Return; L_DEFCON4: callfunc "DD5RainCheck"; goto L_Return; L_DEFCON5: if (.@atkrange > 2) @dd5_dmg = 0; goto L_Return; L_DEFCON6: // Shearing is immune to DEFCON 6 if (@dd5_shear) goto L_Return; // Not using the allowed equips if (!isequippedcnt(BoneArrows, BoneKnife, BoneDarts)) @dd5_dmg = 0; // Lame check for bows because I'm lazy if (isequipped(BoneArrows) && .@atkrange < 4) @dd5_dmg = 0; goto L_Return; L_DEFCON7: if (.@atkrange < 3) @dd5_dmg = 0-(@dd5_dmg); goto L_Return; L_DEFCON8: if (Zeny < @dd5_dmg*5) @dd5_dmg = 0; Zeny = Zeny-(@dd5_dmg*5); goto L_Return; L_Return: @dd5_shear = 0; return; } function script FinalExamAttack { // Failsafe if ($@DD5_STATUS != 3 && $@DD5_STATUS != 5 && $@DD5_STATUS != 7) return; if (!$@DD5_ATK) return; if (!playerattached()) goto L_Return; // CD Initial failsafe if (!@dd5_timer) @dd5_timer = 1-2147483647-1; // CD Failsafe if (@dd5_timer > 1 && gettimetick(0) < 1) @dd5_timer = gettimetick(0); // Cooldown if (gettimetick(0) < @dd5_timer) goto L_Return; // Set variables .@atkrange=readparam2(UDT_ATKRANGE); .@crit=readparam2(UDT_CRIT); .@hit=readparam2(UDT_HIT); // Verify range if (!(isin("099-5", 50-.@atkrange, 49-.@atkrange, 50+.@atkrange, 49+.@atkrange))) goto L_Return; // Assign attack speed delay - 300ms with pots, 600ms without @dd5_timer = if_then_else(sc_check(SC_ATTHASTE_POTION1), gettimetick(0)+300, gettimetick(0)+600); // Calculate .@hit and .@crit rate @dd5_crit = (rand(10000) < .@crit); if (.@hit < rand(350) && !@dd5_crit) goto L_Miss; // Calculate damage @dd5_dmg = rand2(readparam2(UDT_ATKMIN), readparam2(UDT_ATKMAX)+1); // Strength Potion - DMG +50% if (sc_check(SC_PLUSATTACKPOWER)) @dd5_dmg = @dd5_dmg*15/10; // Boss defense @dd5_dmg = @dd5_dmg*(11-$@DD5_STATUS)/9; // Consider criticals (no defense disregard, though) if (@dd5_crit) @dd5_dmg = @dd5_dmg*2; // Adjust to Stages if ($@DD5_STATUS == 5) goto L_Rainy; if ($@DD5_STATUS == 7) goto L_Defcon; goto L_Damage; L_Rainy: callfunc "DD5RainCheck"; if (!($@DD5_RAIN)) goto L_Miss; goto L_Damage; L_Defcon: callfunc "DD5DEFCONCheck"; if (@dd5_dmg == 0) goto L_Miss; if (@dd5_dmg < 1) goto L_Absorb; goto L_Damage; L_Absorb: // Ops! Zax appreciates the heal! $@DD5_HP = $@DD5_HP-@dd5_dmg; message strcharinfo(0), "Battle : Absorbed +"+@dd5_dmg+" HP"; goto L_Return; L_Damage: // Apply the damage! $@DD5_HP = $@DD5_HP-@dd5_dmg; @dd5_score = @dd5_score+min(25, @dd5_dmg/50); $@DD5_PTS = $@DD5_PTS+min(25, @dd5_dmg/50); message strcharinfo(0), "Battle : Damage -"+@dd5_dmg+" HP"; // Fire events if HP < 0 if ($@DD5_HP <= 0) goto L_Slain; goto L_Return; L_Miss: message strcharinfo(0), "Battle : Miss"; goto L_Return; L_Slain: @dd5_score = @dd5_score+100; $@DD5_PTS = $@DD5_PTS+100; BOSS_POINTS = BOSS_POINTS + ($@DD5_STATUS * 5); if ($@DD5_STATUS == 3) donpcevent "#TMWFinalExam::OnWarmedUp0"; if ($@DD5_STATUS == 5) donpcevent "#TMWFinalExam::OnShowdown0"; if ($@DD5_STATUS == 7) donpcevent "#TMWFinalExam::OnEpilogue0"; message strcharinfo(0), l("You gained %d Boss Points!", ($@DD5_STATUS * 5)); $@DD5_ATK=false; return; L_Return: .@s$=getarg(0); .@n$=(.@s$ == "Zax" ? "Zax De'Kagen" : "Xakelbael the Dark"); .@id=(.@s$ == "Zax" ? Kage : Xakelbael); spawndummy("099-5", 50, 49, .@id, .@n$, "#TMWFinalExam::On"+.@s$); return; } 099-5,52,35,0 script Jande#0 NPC426,{ message strcharinfo(0), "Jande : What are you waiting for?"; end; OnInit: disablenpc strnpcinfo(0); end; } 099-5,47,34,0 script Tal#0 NPC427,{ message strcharinfo(0), "Tal : What are you waiting for?"; end; OnInit: disablenpc strnpcinfo(0); end; } 099-5,49,35,0 script Anon NPC425,{ message strcharinfo(0), "Anon : What are you waiting for?"; end; OnInit: disablenpc strnpcinfo(0); end; } 099-5,51,33,0 script Flying Ship NPC428,{ message strcharinfo(0), "WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!"; end; OnInit: disablenpc strnpcinfo(0); end; } 099-5,51,33,0 script Gema III NPC395,{ if ($@DD5_STATUS != 9) goto L_TooEarly; if (@dd5_cutscene) end; mesc l("Embark on Gema III in pursuit?"); mes l("You may be unable to return here!"); next; menu l("Yes"),L_Yes, l("No"),L_No; L_No: closeclientdialog; close; L_Yes: @dd5_cutscene = 1; // Stop rendering the map and Embark - Player effect only mapmask 1 | 128; changemusic "099-5","epilogue.ogg"; if (debug) addtimer 5000, "Gema III::OnDebugPrompt"; if (!debug) addtimer 300, "Gema III::OnStart"; closeclientdialog; close; OnStart: selfeffect 53; message strcharinfo(0), "But it might be too late."; addtimer 2300, "Gema III::OnFPS01"; end; OnFPS01: message strcharinfo(0), "Brave adventurers from all around the world,"; addtimer 2500, "Gema III::OnFPS02"; end; OnFPS02: message strcharinfo(0), "Marches toward that unknown island,"; addtimer 2100, "Gema III::OnFPS03"; end; OnFPS03: message strcharinfo(0), "Said to have the key to stop Zax De'Kagen's ambitions."; addtimer 4300, "Gema III::OnFPS04"; end; OnFPS04: message strcharinfo(0), "Unbeknownst to them, Zax already made his move."; addtimer 3200, "Gema III::OnFPS05"; end; OnFPS05: message strcharinfo(0), "Before anyone can even reach him, he executes the plan,"; addtimer 3600, "Gema III::OnFPS06"; end; OnFPS06: message strcharinfo(0), "Carefully written for over a decade."; addtimer 3100, "Gema III::OnFPS07"; end; OnFPS07: message strcharinfo(0), "Using Nu'Rem's body as a catalyst,"; addtimer 2000, "Gema III::OnFPS08"; end; OnFPS08: message strcharinfo(0), "The Ether Spirit of Air is finally compromised."; addtimer 2900, "Gema III::OnFPS09"; end; OnFPS09: message strcharinfo(0), "Half from the Etheral Powers of Air,"; addtimer 2300, "Gema III::OnFPS10"; end; OnFPS10: message strcharinfo(0), "Are absorbed by The Mana Seal."; addtimer 2100, "Gema III::OnFPS11"; end; OnFPS11: message strcharinfo(0), "The other half collides with the Earth Spirit,"; addtimer 2400, "Gema III::OnFPS12"; end; OnFPS12: message strcharinfo(0), "And a new element is born."; addtimer 2200, "Gema III::OnFPS13"; end; OnFPS13: message strcharinfo(0), "History begins to rewrite itself,"; addtimer 2200, "Gema III::OnFPS14"; end; OnFPS14: message strcharinfo(0), "Who's Zax? Something is not right."; addtimer 3600, "Gema III::OnFPS15"; end; OnFPS15: message strcharinfo(0), "But what will be of our brave adventurers,"; addtimer 3400, "Gema III::OnFPS16"; end; OnFPS16: message strcharinfo(0), "lost midst all this cataclysm?"; addtimer 2800, "Gema III::OnFPS17"; end; OnFPS17: message strcharinfo(0), "Will they reach Nu'Rem's grave?"; addtimer 2400, "Gema III::OnFPS18"; end; OnFPS18: message strcharinfo(0), "Will they put a stop to Zax's evil ambitions?"; addtimer 3000, "Gema III::OnFPS19"; end; OnFPS19: message strcharinfo(0), "Follow their journey, and take back the world, in"; addtimer 3600, "Gema III::OnFPS20"; end; OnFPS20: message strcharinfo(0), "##2##BTHE MANA WORLD: REVOLT##b##0"; //if (debug) addtimer 5000, "Gema III::OnDebugPrompt"; //if (!debug) // addtimer 5000, "Gema III::OnPrompt"; end; OnPrompt: mes ".:: THE MANA WORLD - REVOLT ::."; mes ""; mes "Server Name: ##BThe Mana World##b"; mes "Server Address: ##Bserver.themanaworld.org##b"; mes "Server Port: ##BXXXX##b"; mes "Server Type: ##BEvol2##b"; mes "Server Description: ##BMain Server for The Mana World##b"; mes ""; mes "##BCOMING SOON##b"; mes "##BMONTH DAY, 18:00 UTC##b"; next; mes "##BPre-register##b here:"; mes "[@@https://vault.themanaworld.org/|@@]"; mes "Max. 1 account per player."; next; goto L_MissionComplete; OnDebugPrompt: mes ".:: THE MANA WORLD - REVOLT ::."; mes ""; mes "##BCOMING SOON##b"; mes ""; mes "Thanks for playing!"; mes "Stay tuned for updates!"; mes ""; mes "-- The Mana World Team"; next; goto L_MissionComplete; L_MissionComplete: @dd5_cutscene = 0; warp "009-1", 52, 40; getexp 1000000, 0; if (strcharinfo(0) == $@DD5_TALLY$) goto L_Winner; close; L_Winner: getitem SaviorArmor, 1; $@DD5_TALLY$ = ""; #DD5_TALLY = 1; mes "##2You were the MVP with "+$@DD5_TALLY_+" points!##0"; //mes "##2Exchange this blue rose with a Game Master!##0"; close; L_TooEarly: mesn strcharinfo(0); mes "It is Gema III! How did they manage to bring the ship here?!"; close; OnInit: disablenpc "Gema III"; end; } 099-5,50,49,0 script Xakelbael the Dark#0 NPC400,{ end; OnInit: disablenpc "Xakelbael the Dark#0"; end; OnTimer50000: areatimer 0, "099-5", 20, 20, 75, 75, 10, "#TMWFinalExam::OnMTFourthFall"; initnpctimer; npctalk "Fourth Fall!"; end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; end; } 099-5,50,49,0 script Zax De'Kagen#0 NPC400,{ end; OnInit: disablenpc "Zax De'Kagen#0"; end; OnTimer18000: if ($@DD5_STATUS != 3) end; $@DD5_ATK=true; killmonster("099-5", "#TMWFinalExam::OnZax"); spawndummy("099-5", 50, 49, Kage, strnpcinfo(1), "#TMWFinalExam::OnZax"); end; OnTimer24000: if ($@DD5_STATUS != 3) end; initnpctimer; $@DD5_ATK=false; killmonster("099-5", "#TMWFinalExam::OnZax"); end; OnTimer90000: if ($@DD5_STATUS != 7) end; initnpctimer; npctalk "Bliss Of Oblivion!"; donpcevent "#TMWFinalExam::OnBlissOblivion"; end; OnAdjustPotion: if ($@DD5_STATUS != 7) end; setnpctimer max(0, min(75000, getnpctimer(0)-rand(5000, 15000))); // If it is me testing then it forwards >.> if (debug && strcharinfo(0) == "Jesusalva") setnpctimer 75000; end; OnEnable: disablenpc "Zax De'Kagen#0"; initnpctimer; end; OnDisable: enablenpc strnpcinfo(0); // FIXME stopnpctimer; end; OnFinal: initnpctimer; end; OnAbort: stopnpctimer; areatimer 0, "099-4", 20, 20, 75, 75, 1000, "#TMWFinalExam::OnMTWarpTo0"; donpcevent "Xakelbael the Dark#0::OnDisable"; end; }