099-1,35,28,0 script Note#DD5Core NPC400,{ // Default distance is 4 tiles - all we need callfunc "PCtoNPCRange"; if(@npc_check) end; mes ".:: Keshlam's Adventurer Guild ::."; mes ""; mes "Welcome to the Adventurers Guild!"; mes "Sorry I could not wait for you. It's your fault for being late."; next; mes "So, it has been a long time since you were here."; mes "I hope you still remember the directions?"; mes "Hahaha! There is a lot of fake rooms in this building."; next; mes "You should have known me for long enough to know I do not take chances."; mes "I've put the docks where I'm waiting for you in an overlapping dimension."; mes "This should be enough to stop any Sparron who makes back to here."; next; mes "My dimension, my rules."; mes "I've set a rule that anything dying here should not respawn."; mes "I'm not sure if it'll work, but I did enough tests on that."; next; mes "In case you forgot, this is an, *ahem*, \"deleted\" dimension."; mes "You'll see notes from the adventurers who used to inhabit here."; mes "Maybe you even find something which used to belong to them?"; next; mes "I'm sure they tried to write down possible ways to stop me."; mes "I do not like them, so if you find anything which belong to them..."; mes "...Well, you're free to take it."; next; mes "I've stationed a guard here and there, to stop intruders."; mes "Use invisibility magic if you need to go past them."; mes "I'll talk to you later. Do not leave me waiting!"; next; mes "Signed,"; mes "Xakelbael the Dark"; close; } 099-3,69,38,0 script Ritual Book#099-31 NPC400,{ // Default distance is 4 tiles - all we need callfunc "PCtoNPCRange"; if(@npc_check) end; mes ".:: Ritual Book ::."; mes ""; mes "In this maze, sixteen numeric passwords lie."; mes "All sixteen passwords must be chanted in their sequence."; mes ""; mes "Chanting can be done on the book at right."; mes "##9Only one player may chant all passwords."; mes "##9No reward is provided."; mes "##9If you get a number wrong, you'll be penalized!"; close; } 099-3,75,38,0 script Ritual Book#099-32 NPC400,{ // Default distance is 4 tiles - all we need callfunc "PCtoNPCRange"; if(@npc_check) end; if ($@DD5_OPENSESAME) goto L_Complete; mes ".:: Ritual Book ::."; mes "Perform the ritual?"; next; menu "Yes", L_RB_0, "No", L_close; L_RB_0: mes "Say the password - ##B NULL##b"; input @pass; if (@pass != $@DD5_PASSWORDS[0]) goto L_Failure; goto L_RB_1; L_RB_1: mes "Say the password - ##B EIN##b"; input @pass; if (@pass != $@DD5_PASSWORDS[1]) goto L_Failure; goto L_RB_2; L_RB_2: mes "Say the password - ##B ZWEI##b"; input @pass; if (@pass != $@DD5_PASSWORDS[2]) goto L_Failure; goto L_RB_3; L_RB_3: mes "Say the password - ##B DREI##b"; input @pass; if (@pass != $@DD5_PASSWORDS[3]) goto L_Failure; goto L_RB_4; L_RB_4: mes "Say the password - ##B VIER##b"; input @pass; if (@pass != $@DD5_PASSWORDS[4]) goto L_Failure; goto L_RB_5; L_RB_5: mes "Say the password - ##B FUNF##b"; input @pass; if (@pass != $@DD5_PASSWORDS[5]) goto L_Failure; goto L_RB_6; L_RB_6: mes "Say the password - ##B SECHS##b"; input @pass; if (@pass != $@DD5_PASSWORDS[6]) goto L_Failure; goto L_RB_7; L_RB_7: mes "Say the password - ##B SIEBEN##b"; input @pass; if (@pass != $@DD5_PASSWORDS[7]) goto L_Failure; goto L_RB_8; L_RB_8: mes "Say the password - ##B ACHT##b"; input @pass; if (@pass != $@DD5_PASSWORDS[8]) goto L_Failure; goto L_RB_9; L_RB_9: mes "Say the password - ##B NEUN##b"; input @pass; if (@pass != $@DD5_PASSWORDS[9]) goto L_Failure; goto L_RB_10; L_RB_10: mes "Say the password - ##B ZEHN##b"; input @pass; if (@pass != $@DD5_PASSWORDS[10]) goto L_Failure; goto L_RB_11; L_RB_11: mes "Say the password - ##B ELF##b"; input @pass; if (@pass != $@DD5_PASSWORDS[11]) goto L_Failure; goto L_RB_12; L_RB_12: mes "Say the password - ##B ZWOLF##b"; input @pass; if (@pass != $@DD5_PASSWORDS[12]) goto L_Failure; goto L_RB_13; L_RB_13: mes "Say the password - ##B DREIZEHN##b"; input @pass; if (@pass != $@DD5_PASSWORDS[13]) goto L_Failure; goto L_RB_14; L_RB_14: mes "Say the password - ##B VIERZEHN##b"; input @pass; if (@pass != $@DD5_PASSWORDS[14]) goto L_Failure; goto L_RB_15; L_RB_15: mes "Say the password - ##B FUNFZEHN##b"; input @pass; if (@pass != $@DD5_PASSWORDS[15]) goto L_Failure; goto L_Success; L_Failure: mes "##1THAT WAS WRONG!"; mes "##1THE RITUAL BACKFIRES!"; Hp = 1; warp "099-1", 0, 0; close; L_Success: $@DD5_OPENSESAME = 1; mes ".:: Ritual Book ::."; mes "The portal magic is now active."; close; L_Complete: mes ".:: Ritual Book ::."; mes "The ritual was already performed."; close; L_close: close; } 099-3,72,75,0 script #WarpToFinalShowdown NPC424,0,0,{ // Default distance is 4 tiles - all we need callfunc "PCtoNPCRange"; if(@npc_check) end; if ($@DD5_TSWITCH != 18) goto L_NotSwitch; if (!$@DD5_OPENSESAME) goto L_NotSesame; mes "Walk here to go to the ##BFinal Showdown##b."; mes ""; mes "##1##BWARNING:##b##0 Come prepared!"; close; L_NotSwitch: mes "All 18 switches must be flipped in order to this warp to work!"; close; L_NotSesame: mes "The ritual need to be performed to use this warp!"; close; L_Busy: mes "This warp cannot be used while players are on the other side!"; close; OnTouch: if ($DOOMSDAY_VANILLA) goto L_Menu; if ($@DD5_TSWITCH != 18) goto L_NotSwitch; if (!$@DD5_OPENSESAME) goto L_NotSesame; goto L_Menu; L_Menu: if ($@DD5_STATUS > 1) goto L_Busy; mes b(l("Go to the final showdown?")); mes l("You cannot return from there!"); mes ""; mesc l("Warning: Warp will be unavailable during fights!"), 1; // Since Evolved, the rose is required to begin the fight, not for the warp if (!$@DD5_STATUS) { mes ""; mesc l("Cost: 1x %s", getitemlink(BlackRose)), 1; if (!countitem(BlackRose)) close; } menu "Yes", L_Yes, "No", L_No; L_No: close; L_Yes: warp "099-5", 50, 66; if (!$@DD5_STATUS) { // Ensure the fight will NOT initiate w/o the rose delitem BlackRose, 1; donpcevent "#TMWFinalExam::OnWarn0"; } close; }