051-1,64,46,0 script Strange Stone NPC400,{ @step = 1; if ($@illia_progress < @step) goto L_ShouldNotBeHere; if (isin("051-1", 65,45, 67,48) == 0) end; if (strcharinfo(0) != $@iLLIA_HERO$) goto L_HandleHelper; if ($@illia_level_1_progress == 0) goto L_GiveTask; if ($@illia_level_1_progress == 1) goto L_TaskNotComplete; if ($@illia_level_1_progress == 2) goto L_TaskComplete; if ($@illia_level_1_progress == 3) goto L_NothingElseToDo; end; L_ShouldNotBeHere: die(); end; L_HandleHelper: mes "This stuff sounds complicated."; mes "I should ask " + $@iLLIA_HERO$ + " what to do."; close; L_NothingElseToDo: mes "The door is opened... What am I waiting for?"; close; L_GiveTask: mes "You look at the rocks with attention."; mes "You are smart enough to notice that there seems to be a missing rock that could activate a mechanism."; next; menu "This rock must not be far... Let's look around.", L_Foo; L_Foo: $@illia_level_1_progress = 1; $@illia_level_1_num_deaths = 0; close; L_TaskNotComplete: mes "It's not working. I have to find the rock."; mes "With all the slimes around here, maybe one absorbed it."; close; L_TaskComplete: $@illia_level_1_progress = 3; $@illia_progress = 2; callfunc "UpdateIlliaProgress"; $@illia_max_time = $@illia_max_time + 360; mes "You insert the rock in the mechanism, then hear an unlock noise. The rocks move by themselves in a rumbling noise, making an opening in the wall."; close; } 051-1,66,44,0 script #ToCave NPC32767,1,1,{ @step = 1; if ($@illia_progress < @step) goto L_ShouldNotBeHere; if ($@illia_level_1_progress < 2) goto L_Blocked; if ($@illia_level_1_progress == 2 && strcharinfo(0) == $@iLLIA_HERO$) goto L_SeeStone; if ($@illia_level_1_progress == 3) goto L_Warp; end; L_ShouldNotBeHere: die(); end; L_Blocked: message strcharinfo(0), "There should be a way to open this... but not with my bare hands."; end; L_SeeStone: message strcharinfo(0), "I should take a look at the stone."; end; L_Warp: warp "051-3", 24, 60; end; }