048-2,36,44,0 script Debug#BlueSage NPC110,{ mes "QUEST_BlueSage: "+ QUEST_BlueSage; mes "QL_BSAGE_INVESTIGATE: "+ QL_BSAGE_INVESTIGATE; next; menu "set QL_BSAGE_INVESTIGATE", L_Investigate; L_Investigate: input @state; if(@state < 0 || @state > 14) set @state, 0; QL_BSAGE_INVESTIGATE = @state; close; OnInit: if (!debug) disablenpc strnpcinfo(0); end; } 048-2,40,41,0 script Elias NPC110,7,6,{ if (QL_BSAGE_INVESTIGATE == 11) goto L_Thank; if ((QL_BSAGE_INVESTIGATE == 4) || (QL_BSAGE_INVESTIGATE == 7) || (QL_BSAGE_INVESTIGATE == 10)) goto L_Confirmed; if ((QL_BSAGE_INVESTIGATE == 3) || (QL_BSAGE_INVESTIGATE == 6) || (QL_BSAGE_INVESTIGATE == 9)) goto L_Worry; if (QUEST_BlueSage > 0 && QL_BSAGE_INVESTIGATE < 13) goto L_ShortHello; mes "[Elias]"; mes "\"Welcome to the residence of Nikolai, member of the Sages of Kaizei.\""; next; mes "\"Our house is famous for its extraordinary and well equipped library."; mes "Ahm, usually well equipped.\""; next; mes "\"We had an accident with some magic experiments, that caused some slimes to get out of control. They ate most of the books in the library.\""; mes "He sighs with a regretful look on his face."; next; mes "[Elias]"; mes "\"So, if you came because of the library, I'll have to disappoint you, because there isn't much left."; mes "Though you look like a skilled adventurer. If you'd like to offer your help that'd be greatly appreciated.\""; if(QL_BSAGE_INVESTIGATE == 13) QL_BSAGE_INVESTIGATE = 14; next; mes "\"The library is on the third floor.\""; goto L_close; OnTouch: if (BaseLevel >= $@Q_BlueSageMinimumLevel && !QL_BSAGE_INVESTIGATE) QL_BSAGE_INVESTIGATE = 13; end; L_ShortHello: mes "[Elias]"; mes "\"Welcome back. I heard you're helping with the cleanup efforts in the library."; mes "Thank you very much.\""; if ((QL_BSAGE_INVESTIGATE != 2) && (QL_BSAGE_INVESTIGATE != 5) && (QL_BSAGE_INVESTIGATE != 8)) goto L_close; menu "Can you tell me if there were any unusual visitors before the accident?",L_Next; L_Next: mes "[Elias]"; mes "\"Mh, let me think. There were quite a few visitors with different concerns, but that's usual at this time of the year."; mes "One of them was a bit odd, he was wearing a mask and had a strange way of talking. He said he comes from Thermin, which is a mining town in the west. I figured his face might have gotten deformed in some mining accident, but I didn't ask, that would've been rude."; mes "If I remember correctly he wanted to see the library.\""; next; mes "Elias gets a bit excited now."; mes "[Elias]"; mes "\"Do you think he may have had something to do with the accident? We're a very hospitable house, so I didn't see a reason to deny him the entrance. I mean, his mask might have been a bit unusual, but hey, there could've been many reasons why someone would wear a mask, don't you think?\""; QL_BSAGE_INVESTIGATE = QL_BSAGE_INVESTIGATE + 1; menu "Sure, but it's interesting that he was here shortly before the accident.",L_close, "I'll ask some more people about that guy.",L_close; L_Worry: mes "[Elias]"; mes "\"After your questions I'm really getting worried about this guy with the mask. In retrospect it really seems suspicous."; mes "It might be a good idea to ask around if anyone else observed something odd connected to this person.\""; goto L_close; L_Confirmed: mes "[Elias]"; mes "\"I heard your investigations reminded other people that they observed suspicious behaviour too.\""; next; mes "\"It's all my fault, I should've paid more attention! You should talk to Chief Oskari about this.\""; goto L_close; L_Thank: mes "[Elias]"; mes "\"Now that Chief Oskari knows about the sequence of events, the Sages will take care of it. It's really a shame how malicious people can be.\""; next; mes "\"Thanks a lot for your help revealing the truth.\""; goto L_close; L_close: close; }