034-1,118,59,0 script #Ambush0Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush0_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush0_Spawn > 0) end; $@Ambush0VictimID = getcharid(3); donpcevent "#Ambush0::OnAmbush"; end; } 034-1,118,59,0 script #Ambush0 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush0VictimID) == 0) goto L_Clean; $@Ambush0_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 115, 56, 121, 62, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush0_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush0_Spawn = $@Ambush0_Spawn - 1; if (($@Ambush0VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush0_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush0VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush0_Spawn <= 0) goto L_Clean; end; } 034-1,94,91,0 script #Ambush1Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush1_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush1_Spawn > 0) end; $@Ambush1VictimID = getcharid(3); donpcevent "#Ambush1::OnAmbush"; end; } 034-1,94,91,0 script #Ambush1 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush1VictimID) == 0) goto L_Clean; $@Ambush1_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 91, 88, 97, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush1_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush1_Spawn = $@Ambush1_Spawn - 1; if (($@Ambush1VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush1_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush1VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush1_Spawn <= 0) goto L_Clean; end; } 034-1,122,35,0 script #Ambush2Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush2_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush2_Spawn > 0) end; $@Ambush2VictimID = getcharid(3); donpcevent "#Ambush2::OnAmbush"; end; } 034-1,122,35,0 script #Ambush2 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush2VictimID) == 0) goto L_Clean; $@Ambush2_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 119, 32, 125, 38, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush2_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush2_Spawn = $@Ambush2_Spawn - 1; if (($@Ambush2VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush2_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush2VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush2_Spawn <= 0) goto L_Clean; end; } 034-1,83,44,0 script #Ambush3Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush3_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush3_Spawn > 0) end; $@Ambush3VictimID = getcharid(3); donpcevent "#Ambush3::OnAmbush"; end; } 034-1,83,44,0 script #Ambush3 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush3VictimID) == 0) goto L_Clean; $@Ambush3_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 80, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush3_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush3_Spawn = $@Ambush3_Spawn - 1; if (($@Ambush3VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush3_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush3VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush3_Spawn <= 0) goto L_Clean; end; } 034-1,74,28,0 script #Ambush4Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush4_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush4_Spawn > 0) end; $@Ambush4VictimID = getcharid(3); donpcevent "#Ambush4::OnAmbush"; end; } 034-1,74,28,0 script #Ambush4 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush4VictimID) == 0) goto L_Clean; $@Ambush4_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 71, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush4_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush4_Spawn = $@Ambush4_Spawn - 1; if (($@Ambush4VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush4_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush4VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush4_Spawn <= 0) goto L_Clean; end; } 034-1,26,44,0 script #Ambush5Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush5_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush5_Spawn > 0) end; $@Ambush5VictimID = getcharid(3); donpcevent "#Ambush5::OnAmbush"; end; } 034-1,26,44,0 script #Ambush5 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush5VictimID) == 0) goto L_Clean; $@Ambush5_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 23, 41, 29, 47, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush5_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush5_Spawn = $@Ambush5_Spawn - 1; if (($@Ambush5VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush5_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush5VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush5_Spawn <= 0) goto L_Clean; end; } 034-1,50,47,0 script #Ambush6Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush6_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush6_Spawn > 0) end; $@Ambush6VictimID = getcharid(3); donpcevent "#Ambush6::OnAmbush"; end; } 034-1,50,47,0 script #Ambush6 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush6VictimID) == 0) goto L_Clean; $@Ambush6_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 47, 44, 53, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush6_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush6_Spawn = $@Ambush6_Spawn - 1; if (($@Ambush6VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush6_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush6VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush6_Spawn <= 0) goto L_Clean; end; } 034-1,36,62,0 script #Ambush7Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush7_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush7_Spawn > 0) end; $@Ambush7VictimID = getcharid(3); donpcevent "#Ambush7::OnAmbush"; end; } 034-1,36,62,0 script #Ambush7 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush7VictimID) == 0) goto L_Clean; $@Ambush7_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 33, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush7_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush7_Spawn = $@Ambush7_Spawn - 1; if (($@Ambush7VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush7_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush7VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush7_Spawn <= 0) goto L_Clean; end; } 034-1,26,95,0 script #Ambush8Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush8_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush8_Spawn > 0) end; $@Ambush8VictimID = getcharid(3); donpcevent "#Ambush8::OnAmbush"; end; } 034-1,26,95,0 script #Ambush8 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush8VictimID) == 0) goto L_Clean; $@Ambush8_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 23, 92, 29, 98, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush8_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush8_Spawn = $@Ambush8_Spawn - 1; if (($@Ambush8VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush8_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush8VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush8_Spawn <= 0) goto L_Clean; end; } 034-1,56,91,0 script #Ambush9Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush9_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush9_Spawn > 0) end; $@Ambush9VictimID = getcharid(3); donpcevent "#Ambush9::OnAmbush"; end; } 034-1,56,91,0 script #Ambush9 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush9VictimID) == 0) goto L_Clean; $@Ambush9_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 53, 88, 59, 94, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush9_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush9_Spawn = $@Ambush9_Spawn - 1; if (($@Ambush9VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush9_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush9VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush9_Spawn <= 0) goto L_Clean; end; } 034-1,65,66,0 script #Ambush10Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush10_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush10_Spawn > 0) end; $@Ambush10VictimID = getcharid(3); donpcevent "#Ambush10::OnAmbush"; end; } 034-1,65,66,0 script #Ambush10 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush10VictimID) == 0) goto L_Clean; $@Ambush10_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 62, 63, 68, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush10_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush10_Spawn = $@Ambush10_Spawn - 1; if (($@Ambush10VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush10_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush10VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush10_Spawn <= 0) goto L_Clean; end; } 034-1,86,68,0 script #Ambush11Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush11_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush11_Spawn > 0) end; $@Ambush11VictimID = getcharid(3); donpcevent "#Ambush11::OnAmbush"; end; } 034-1,86,68,0 script #Ambush11 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush11VictimID) == 0) goto L_Clean; $@Ambush11_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 83, 65, 89, 71, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush11_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush11_Spawn = $@Ambush11_Spawn - 1; if (($@Ambush11VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush11_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush11VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush11_Spawn <= 0) goto L_Clean; end; } 034-1,101,79,0 script #Ambush12Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush12_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush12_Spawn > 0) end; $@Ambush12VictimID = getcharid(3); donpcevent "#Ambush12::OnAmbush"; end; } 034-1,101,79,0 script #Ambush12 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush12VictimID) == 0) goto L_Clean; $@Ambush12_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 98, 76, 104, 82, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush12_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush12_Spawn = $@Ambush12_Spawn - 1; if (($@Ambush12VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush12_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush12VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush12_Spawn <= 0) goto L_Clean; end; } 034-1,124,88,0 script #Ambush13Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush13_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush13_Spawn > 0) end; $@Ambush13VictimID = getcharid(3); donpcevent "#Ambush13::OnAmbush"; end; } 034-1,124,88,0 script #Ambush13 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush13VictimID) == 0) goto L_Clean; $@Ambush13_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 121, 85, 127, 91, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush13_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush13_Spawn = $@Ambush13_Spawn - 1; if (($@Ambush13VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush13_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush13VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush13_Spawn <= 0) goto L_Clean; end; } 034-1,117,103,0 script #Ambush14Trigger NPC32767,2,2,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; if (@ambushs034 == $@Q_Barbarians_Ambush_max) @ambushs034 = 0; if (@ambushs034 & $@Q_Barbarians_Ambush14_flag) end; if (rand(50) < wolvern_count) end; if ($@Ambush14_Spawn > 0) end; $@Ambush14VictimID = getcharid(3); donpcevent "#Ambush14::OnAmbush"; end; } 034-1,117,103,0 script #Ambush14 NPC32767,{ end; OnAmbush: if (attachrid($@Ambush14VictimID) == 0) goto L_Clean; $@Ambush14_Spawn = 3 + rand(2); message strcharinfo(0), "An ambush!"; areamonster "034-1", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath"; @ambushs034 = @ambushs034 | $@Q_Barbarians_Ambush14_flag; end; OnWolvernDeath: @mobId = 1090; @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); $@Ambush14_Spawn = $@Ambush14_Spawn - 1; if (($@Ambush14VictimID == getcharid(3)) && (@state == 4)) goto L_Count; if ($@Ambush14_Spawn > 0) end; goto L_Clean; L_Clean: $@Ambush14VictimID = 0; end; L_Count: wolvern_count = wolvern_count + 1; if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush14_Spawn <= 0) goto L_Clean; end; }