033-1,66,28,0 script Yerrnk NPC216,{ @state = ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); @yeti_level = 70; if (@state >= 9) goto L_Done; if (@state == 8) goto L_Yeti_Success; if (@state == 7) goto L_Hunt_Yeti; if (@state == 6) goto L_Warrior; if (@state == 5) goto L_Birrod; if (@state == 4) goto L_Sorrow; if (@state == 3) goto L_Duty; if (@state == 2) goto L_Kimarr; if (@state == 1) goto L_Fluffy; mes "[Barbarian]"; mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\""; next; mes "Yerrnk looks at you cautiously."; mes "[Yerrnk]"; mes "\"Please take care of your own business.\""; goto L_close; L_Fluffy: mes "[Yerrnk]"; mes "\"Kimarr talks too much sometimes.\""; mes "He sighs."; next; mes "[Yerrnk]"; mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult after completing it.\""; goto L_close; L_Kimarr: mes "[Yerrnk]"; mes "\"I think Kimarr wants to give you something.\""; goto L_close; L_Duty: mes "[Yerrnk]"; mes "\"I'm not sure if you are aware about the meaning of your actions.\""; next; mes "\"You passed the initiation rite for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\""; next; mes "\"So you'll have to obey our laws and traditions, protect and help any member of our tribe that is in need, and show neither weakness nor fear in battle.\""; next; mes "\"Keep this in mind. If you fail you'll have to receive the elders' judgement.\""; goto L_close; L_Sorrow: mes "[Yerrnk]"; mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\""; mes "He smiles, but then an expression of worry returns to his face."; next; goto L_Mission; L_Mission: mes "[Yerrnk]"; mes "\"Our tribe is going through dire times. We have lived in harmony with the mountain since time beyond memory."; mes "Life is hard in the snowy mountains, but this life suits our nature.\""; next; mes "\"Some weeks ago the Yetis started to act very strangely. Usually they are very shy, but now...."; mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\""; next; mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive."; mes "Not only this, but the Yetis are getting more daring every day. They might attack the village itself sooner or later.\""; next; mes "\"Other wild animals are more aggressive as well, though the Yetis are the most dangerous."; mes "Something like this has never happened before. We have no idea what could cause the animals to behave like this.\""; next; mes "\"That's why we were sent on a mission to seek help from the Sages of Kaizei."; mes "The Sages are wizards of great power and wisdom, and we hope they might be able to give us advice.\""; next; mes "\"We already went to Sage Nikolai, who's residence is located in the same snow mountains we live in."; mes "But there happened some severe accident, so they weren't able to spent any attention to our problem and might rather need help themselves.\""; next; mes "\"That's why we came down here to search for Santa, he's one of the most powerful of the Sages.\""; goto L_close; L_Birrod: mes "[Yerrnk]"; mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills."; mes "You've proven your bravery and strength.\""; next; if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready; mes "\"Please talk to Birrod to receive the initiation rite to become a warrior of the Mangarr.\""; menu "Alright.",L_close, "Can you tell me again what you are here for?",L_Mission; L_Not_Ready: mes "[Yerrnk]"; mes "\"But you're not yet ready to become a fully accepted warrior of our tribe."; mes "You should travel the world to gain the ability to focus on your inner strength.\""; menu "Alright.",L_close, "What are you doing down here?",L_Mission; L_Warrior: mes "[Yerrnk]"; mes "\"" + strcharinfo(0) + ", welcome back!"; mes "Do you have any question?\""; menu "Everything's all right, thanks.",L_close, "What are you doing down here?",L_Mission, "Can you explain the Raging ability to me?",L_Skill, "Do you have a task for me?",L_Task; L_Skill: mes "[Yerrnk]"; mes "\"As a warrior of our tribe it should be the most important thing to you to defend weaker members of the tribe."; mes "To achieve this goal our warriors are training the skill to stand the pain of being hit and even use it to get into a state of rage.\""; next; mes "\"It works only in a melee fight, when you hear your opponent gasping, smell his sweat, and feel the heat of his body.\""; next; mes "Yerrnk gets excited, then he pauses a moment to calm down."; mes "\"Basically you neglect of your own defense but gain the ability to hit your enemy with outstanding might.\""; next; mes "[Yerrnk]"; mes "\"You can imagine that this creates some danger. That's why we usually fight as a group, so a weakened warrior can step back and recover while the others continue to fight."; mes "It's also beneficial to have a healer, but very few members of our tribe are born with the ability to wield magic.\""; goto L_close; L_Task: if (BaseLevel >= @yeti_level) goto L_Yeti; mes "[Yerrnk]"; mes "\"Not at the moment."; mes "Try to stop by later and use the time to practice your abilities.\""; goto L_close; L_Yeti: mes "[Yerrnk]"; mes "\"Indeed, there's something to do that needs a competent warrior."; mes "We've got reports about a single Yeti prowling around one of the houses in the woods west of here.\""; next; mes "\"If you dare to take on this task, seek that Yeti and make the area secure again."; mes "To find the house, enter the forest and then go first south and then west.\""; @state = 7; callsub S_Update_Mask; goto L_close; L_Hunt_Yeti: mes "[Yerrnk]"; mes "\"That Yeti is still roaming in the forest west of here."; mes "To find the house it's prowling around, enter the forest and then go first south and then west.\""; menu "I'm on it.",L_close, "What are you doing down here?",L_Mission, "Can you explain the Raging ability to me?",L_Skill; L_Yeti_Success: mes "[Yerrnk]"; mes "\"" + strcharinfo(0) + "! You made it!"; mes "You proved that you're one of the most skilled warriors of our tribe. Please have this.\""; getitem "LeatherTrousers", 1; @state = 9; callsub S_Update_Mask; goto L_close; L_Done: if (countitem("Antlers") > 0 && @state < 10) goto L_AntlerHat; mes "Yerrnk smiles at you."; mes "[Yerrnk]"; mes "\"Welcome back, great warrior.\""; menu "What's the reason you came here?",L_Mission, "Can you explain the raging ability to me?",L_Skill, "(Leave)",L_close; L_AntlerHat: mes "Yerrnk grins."; next; mes "[Yerrnk]"; mes "\"Welcome back, great warrior.\""; next; mes "\"I could turn your " + getitemlink("Antlers") + " into a " + getitemlink("AntlerHat") + " for the modest price of 5,000,000 GP.\""; if (Zeny >= 5000000) menu "Please do!", L_AntlerHat_Proceed; menu "Sorry, I'm broke", L_close; L_AntlerHat_Proceed: mes "[Yerrnk]"; mes "\"There you go.\""; @state = 10; callsub S_Update_Mask; delitem "Antlers", 1; if (Zeny < 5000000) goto L_close; Zeny = Zeny - 5000000; getitem "AntlerHat", 1; goto L_close; L_close: @state = 0; @yeti_level = 0; close; S_Update_Mask: set QUEST_Barbarians, (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) | (@state << $@Q_Barbarians_SHIFT); return; }