031-1,81,24,0 script Debug#Angela NPC195,{ mes "Current state: " + getq(KaizeiQuest_Cindy); mes "---"; mes "Available states:"; mes "0 - can not do the quest or does not have the quest."; mes "1 - got the quest."; mes "2 - can go rescue cindy."; mes "3 - rescued cindy."; mes "4 - got reward from cindy."; mes "5 - got reward from angela."; menu "set state", L_Set, "close", -; close; L_Set: input .@state, 0, 6; setq(KaizeiQuest_Cindy, .@state); close; OnInit: if (!debug) disablenpc strnpcinfo(0); end; } 031-1,79,24,0 script Angela NPC195,{ .@q = getq(KaizeiQuest_Cindy); if (.@q == 4) goto L_Please_Visit_Again; if (.@q > 2 && .@q < 6) goto L_Please_Visit; if (.@q == 2) goto L_Please_Help; mes "[Angela]"; mes "\"Please, I need help! My little daughter!\""; next; mes "\"It's terrible, oh my dear child!\""; next; if (countitem("ConcentrationPotion") > 0 && BaseLevel >= .minLevel && .@q == 1) goto L_Menu_Potion; menu "\"Please calm down and tell me what happened.\"", L_Whining, "Leave", L_close; L_Whining: mes "[Angela]"; mes "\"My poor little daughter, please! Oh no, oh no...\""; next; mes "\"We need to do something! My poor little Cindy! My cute little girl!\""; next; mes "\"It's so terrible, how could that happen? Please, I need help, it's so terrible.\""; next; mes "\"Those awful filthy monsters - terrible!\""; next; mes "\"Oh Cindy, my little Cindy - oh no...\""; next; mes "\"Please help, we need to do something!\""; next; mes "\"It's so terrible, my poor cute little Cindy...\""; next; mes "\"Oh, when I think what might happen to her right now!\""; next; mes "She is crying and sobbing."; next; mes "It seems she is too upset to tell you anything helpful. If she would just calm down and concentrate a bit..."; if(BaseLevel >= .minLevel) goto L_GetQuest; goto L_close; L_GetQuest: next; setq(KaizeiQuest_Cindy, 1); mes "Perhaps you could give her something to help concentrate?"; goto L_close; L_Menu_Potion: menu "\"Please calm down and tell me what happened.\"", L_Whining, "Give her a concentration potion.", L_Calm_Down, "Leave", L_close; L_Calm_Down: if (countitem(ConcentrationPotion) == 0) goto L_No_Potion; delitem ConcentrationPotion, 1; mes "She drinks the concentration potions and calms down."; mes "[Angela]"; mes "\"Thank you, this was helpful.\""; next; mes "\"My daughter Cindy and I were on our way to Santa, to bring him some presents. Many people here in Nivalis are helping Santa with his business.\""; next; mes "\"When we passed the entrance of this cave, a pack of Yetis came out of there. It's disturbing, because usually they are very shy.\""; next; mes "\"We tried to run away, but there were too many of them. They took my poor little Cindy and all the presents with them.\""; next; mes "\"Oh my poor little girl. I'm so worried - what might they do with her? Oh no!\""; next; mes "\"You look like an adventurer! Please, can you go in that cave and rescue my little Cindy? I beg you for help!\""; setq(KaizeiQuest_Cindy, 2); goto L_close; L_No_Potion: mes "You don't have a concentration potion."; goto L_close; L_Please_Help: mes "[Angela]"; mes "\"Please go in that cave and rescue my daughter!\""; goto L_close; L_Please_Visit: mes "[Angela]"; mes "\"Thank you so much for rescuing my beloved Cindy. Please come to visit us in our house at the beach.\""; next; mes "\"My husband is an adventurer like you, and I want to give you something he got on his travels to show my gratitude.\""; goto L_close; L_Please_Visit_Again: mes "[Angela]"; mes "\"Hello! You are welcome to visit us in our house at the beach everytime. Cindy loves to see you!\""; next; mes "\"If you have found any present boxes the Yetis took away, please bring them to our house. Usually, the Yetis are very shy... their behavior is a bit odd.\""; goto L_close; L_close: close; OnInit: .minLevel = 70; end; //TODO OnTouch: if Level show emote }